

Near-Vanilla Rust PvE
Oceania
3x | Raidable Bases | Weekly
0/40
Last checked 11 s ago
Wiped 2 d ago
Procedural Map
WARBANDITS.GG AU 3X |Solo/Duo/Trio/Quad/Max5|x3 JUST WIPED Server admin? Sign in with Steam to claim this server.
200 ms · Chicago
Jitter 3.5 ms
Last checked 1 m ago
4 / 200 players
3x Max 5 Modded 12 days live Avg ping 198.8 ms Avg jitter 15.2 ms Wipe cycle 1.9 ±1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 46.233.39.85:28010
First seen 21.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 3.2 | |
| 1 | |
| 2 | |
| 0.8 | |
| 3.2 | |
| 1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 21 Sep 27 · 06:45 UTC Median daily peak 9 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to WarBandits.gg 3x MAX 5!
On our servers we provide the best Rust gameplay. We run multiple balanced plugins to improve the quality of the game. Our servers also run on the best Network & Hardware possible to improve your ingame experience on our servers!
- 3x Gather Rates
- 3x Crafting Speed
- 3x Components and Scrap
- Recyclers at additional monuments
- Custom High Performance Maps
- Extended Workbench range
- Tier 1 BPs unlocked
- Long Days & Short Nights
- Group Limit: 5
- Active Staff
- Fast Smelt
Make sure to join our discord server before playing by pressing the view webpage button or by visiting the link warbandits.gg/discord
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 200 ms | 7 | |
| Online | 195 ms | 8 | |
| Online | 201 ms | 5 | |
| Online | 200 ms | 4 | |
| Online | 203 ms | 4 | |
| Online | 201 ms | 2 | |
| Online | 200 ms | 1 | |
| Online | 194 ms | 2 | |
| Online | 194 ms | 1 | |
| Online | 194 ms | 1 | |
| Online | 192 ms | 2 | |
| Online | 197 ms | 2 | |
| Online | 192 ms | 1 | |
| Online | 197 ms | 1 | |
| Online | 192 ms | 1 | |
| Online | 194 ms | 1 | |
| Online | 192 ms | 1 | |
| Online | 198 ms | 1 | |
| Online | 191 ms | 1 | |
| Online | 192 ms | 4 | |
| Online | 194 ms | 4 | |
| Online | 202 ms | 4 | |
| Online | 200 ms | 3 | |
| Online | 201 ms | 2 | |
| Online | 200 ms | 4 | |
| Online | 200 ms | 1 | |
| Online | 200 ms | 3 | |
| Online | 197 ms | 4 | |
| Online | 201 ms | 4 | |
| Online | 192 ms | 4 | |
| Online | 200 ms | 4 | |
| Online | 200 ms | 5 | |
| Online | 197 ms | 8 | |
| Online | 192 ms | 6 | |
| Online | 201 ms | 5 | |
| Online | 192 ms | 5 | |
| Online | 201 ms | 6 | |
| Online | 197 ms | 5 | |
| Online | 200 ms | 5 | |
| Online | 200 ms | 4 | |
| Online | 200 ms | 5 | |
| Online | 200 ms | 5 | |
| Online | 195 ms | 6 | |
| Online | 201 ms | 7 | |
| Online | 200 ms | 6 | |
| Online | 194 ms | 6 | |
| Online | 201 ms | 8 | |
| Online | 200 ms | 5 | |
| Online | 200 ms | 3 | |
| Online | 200 ms | 3 |


Oceania
3x | Raidable Bases | Weekly
0/40
Last checked 11 s ago
Wiped 2 d ago
Procedural Map
Oceania
Solo Only Monthly |Low Pop| Mymini |BSKIN| BGR
0/40
Last checked 7 m ago
Wiped 1 d ago
Procedural Map

Oceania
x3|KITS|RAIDABLE BASE| Just WIped
0/75
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.