5X Inventor Hard
Oceania
PVE
0/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
192 ms · Chicago
Jitter 1.7 ms
Last checked 5 m ago
1 / 100 players
CHRONUS Hween!
5x 12 days live Avg ping 194.4 ms Avg jitter 3 ms Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.161.198.101:28000
First seen 21.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 13.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Sep 21 · 06:57 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 0 offline · 78 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
[AU] CITADEL PRIME | 5x PvE
Founded and managed by veteran Australian RP administrators.
Experience a premier Rust environment tailored for builders, explorers, and strategic raiders. Citadel Prime offers a refined PvE experience where community and progression are our top priorities.
THE CITADEL EXPERIENCE
Dynamic Progression: Advanced Skill Tree systems and playtime-based ranks.
Custom Environments: Explore our exclusive Jungle Biome and bespoke map rotations.
High-Tier PvE: Challenge your skills with AI-driven Raidable Bases.
Enhanced Rates: 5x Gather and curated Custom Loot for a balanced grind.
Quality of Life: Instant access to /kit, /shop, /skilltree or /st, /home, and /tp.
OUR COMMITMENT
We Have an active staff presence, monthly build competitions, and a toxicity-free community.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 192 ms | 2 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 1 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 2 | |
| Online | 192 ms | 2 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 1 | |
| Online | 192 ms | 3 | |
| Online | 192 ms | 3 | |
| Online | 195 ms | 2 | |
| Online | 192 ms | 3 | |
| Online | 195 ms | 2 | |
| Online | 192 ms | 1 | |
| Online | 195 ms | 3 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | 199 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | 198 ms | 1 | |
| Online | 192 ms | 1 | |
| Online | 195 ms | 1 | |
| Online | 196 ms | 1 | |
| Online | 192 ms | 1 | |
| Online | 196 ms | 2 | |
| Online | 197 ms | 2 | |
| Online | 192 ms | 1 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 2 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 1 | |
| Online | 192 ms | 1 | |
| Online | 192 ms | 3 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 0 |
Oceania
PVE
0/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Oceania
| BIWEEKLY | NO BP | NO WB
0/125
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.