

Near-Vanilla Rust PvE
Oceania
3x | Raidable Bases | Weekly
0/40
Last checked 7 m ago
Wiped 2 d ago
Procedural Map
MysticAU | 3x Monthly | Max 4 | Raid Times | Low Upkeep Server admin? Sign in with Steam to claim this server.
192 ms · Chicago
Jitter 1.7 ms
Last checked 1 m ago
2 / 75 players
MYSTICAU.COM
3x Max 4 12 days live Avg ping 194.9 ms Avg jitter 5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.161.219.251:28020
First seen 21.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 27.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 8 Sep 21 · 10:04 UTC Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 0 offline · 78 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Join our discord using the external site below!
Core Changes:
Max Team Size: 4
Wipe Schedule: Force Wipe Day @ 12pm (ACST/ADL)
Raid Time: 5pm - 12am weekdays | 12pm - 12am weekends (ACST/ADL)
Multiplier: 3X
Custom Loot Tables (No Junk)
Tier 1 BPs Unlocked
Larger Stack Sizes
Auto Sort Furnaces
Quick Smelt
QOL Changes:
Skip Night Vote
Automatic Authorization
Remove Tool
Sort Boxes
Instant Barrels
Auto Barrel Pickup
Monument Recyclers
Faster Recyclers
Instant Vending Restock
Clans (with auto teams)
Removed Animal AI
Safe SAM Sites
Building Workbench Radius
VIP Perks:
Priority Queue
Map Votes
Skinbox (unofficial skins & owned DLC only)
Sign Artist
Bgrade
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 192 ms | 2 | |
| Online | 195 ms | 2 | |
| Online | 192 ms | 2 | |
| Online | 192 ms | 5 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 3 | |
| Online | 195 ms | 3 | |
| Online | 195 ms | 3 | |
| Online | 195 ms | 1 | |
| Online | 192 ms | 1 | |
| Online | 192 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 1 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 192 ms | 1 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 1 | |
| Online | 192 ms | 1 | |
| Online | 192 ms | 1 | |
| Online | 195 ms | 1 | |
| Online | 199 ms | 1 | |
| Online | 199 ms | 2 | |
| Online | 199 ms | 1 | |
| Online | 198 ms | 1 | |
| Online | 196 ms | 1 | |
| Online | 192 ms | 4 | |
| Online | 195 ms | 2 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 1 | |
| Online | 196 ms | 2 | |
| Online | 197 ms | 3 | |
| Online | 195 ms | 2 | |
| Online | 192 ms | 2 | |
| Online | 192 ms | 3 | |
| Online | 192 ms | 3 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 2 | |
| Online | 195 ms | 2 | |
| Online | 192 ms | 2 | |
| Online | 195 ms | 3 | |
| Online | 195 ms | 3 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 3 |


Oceania
3x | Raidable Bases | Weekly
0/40
Last checked 7 m ago
Wiped 2 d ago
Procedural Map
Oceania
Solo Only Monthly |Low Pop| Mymini |BSKIN| BGR
0/40
Last checked 7 m ago
Wiped 1 d ago
Procedural Map
Oceania
x3 | Modded
0/40
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.