A Little Rust AU | 2x | Fortnightly | PVE/PVP | Purge banner

A Little Rust AU | 2x | Fortnightly | PVE/PVP | Purge

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213 ms · Chicago

Last checked 4 m ago

0 / 50 players

Procedural Map

2x 12 days live Avg ping 213.1 ms Avg jitter 1.2 ms Wipe cycle 6.7 ±5.1 days

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Connect: 180.150.105.166:28011

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First seen 21.09.2026

Next wipe: (in 13 days) Predicted

Last wipe: (8 h ago)

Wipe history

Wiped Days since previous
1.5
11.8
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 2 Sep 21 · 05:54 UTC Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipe012Sep 21Oct 3

13 full · 0 partial · 0 offline · 18 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012

Server info

Welcome to A Little Rust AU - A home for all.

The map is split in half. (Deep Sea side) = PvP with 2x rates. Opposite side = PvE with 1x rates.
PVE/PVP Border is shown on the map, ALL boom is deleted when crossing.
Deep Sea wipes every 48hrs with building enabled.

Purge Weekend (before each wipe Monday): Full PvP everywhere. Nowhere is safe.

[FEATURES]
- Extended Deep Sea + Building
- 2x Gather in PvP | 1x Gather in PvE
- PvP/PvE Border Split + Monument PvP
- Purge Weekend (Full PvP)
- Raidable Bases
- Furnace Splitter, Quick Smelt, Stack Sizes
- Wipes on 1st and 3rd Monday (6AM AEST)
- Australian Hosted

Ping history from Chicago

214ms212.6msSep 21Oct 3

Jitter history

1.4ms0.7msSep 21Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 213 ms 0
Online 212 ms 0
Online 214 ms 0
Online 214 ms 0
Online 214 ms 0
Online 214 ms 0
Online 215 ms 0
Online 214 ms 0
Online 214 ms 0
Online 212 ms 0
Online 212 ms 0
Online 213 ms 0
Online 212 ms 0
Online 212 ms 0
Online 213 ms 0
Online 215 ms 0
Online 212 ms 0
Online 214 ms 0
Online 212 ms 0
Online 212 ms 0
Online 212 ms 0
Online 212 ms 0
Online 212 ms 0
Online 214 ms 0
Online 212 ms 0
Online 215 ms 0
Online 215 ms 0
Online 213 ms 0
Online 212 ms 0
Online 214 ms 0
Online 214 ms 0
Online 213 ms 0
Online 211 ms 0
Online 214 ms 0
Online 214 ms 0
Online 213 ms 0
Online 212 ms 0
Online 213 ms 0
Online 214 ms 0
Online 211 ms 0
Online 212 ms 0
Online 213 ms 0
Online 215 ms 0
Online 215 ms 0
Online 212 ms 0
Online 212 ms 0
Online 212 ms 0
Online 212 ms 0
Online 212 ms 0
Online 214 ms 0

Other 2x servers in Australia (low ping)

5/40

Last checked 3 m ago

Wiped 1 d ago

27% elapsed73% left

Next wipe in 5 days

2x GatherMax 36 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Biweekly] 2X | Raidable Bases | FRESH WIPE

0/125

Last checked 6 m ago

Wiped 1 d ago

14% elapsed86% left

Next wipe in 12 days

2x Gather3 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter0 ms

2x Solo/Duo | JUST WIPED

0/75

Last checked 6 m ago

Wiped 1 d ago

2x GatherMax 22 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.