

Rustify.com 2x Solo/Duo/Trio
Oceania
5/40
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
213 ms · Chicago
Last checked 4 m ago
0 / 50 players
Procedural Map
2x 12 days live Avg ping 213.1 ms Avg jitter 1.2 ms Wipe cycle 6.7 ±5.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 180.150.105.166:28011
First seen 21.09.2026
Last wipe: (8 h ago)
| Wiped | Days since previous |
|---|---|
| 1.5 | |
| 11.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 21 · 05:54 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 0 offline · 18 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to A Little Rust AU - A home for all.
The map is split in half. (Deep Sea side) = PvP with 2x rates. Opposite side = PvE with 1x rates.
PVE/PVP Border is shown on the map, ALL boom is deleted when crossing.
Deep Sea wipes every 48hrs with building enabled.
Purge Weekend (before each wipe Monday): Full PvP everywhere. Nowhere is safe.
[FEATURES]
- Extended Deep Sea + Building
- 2x Gather in PvP | 1x Gather in PvE
- PvP/PvE Border Split + Monument PvP
- Purge Weekend (Full PvP)
- Raidable Bases
- Furnace Splitter, Quick Smelt, Stack Sizes
- Wipes on 1st and 3rd Monday (6AM AEST)
- Australian Hosted
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 213 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 214 ms | 0 |


Oceania
5/40
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Oceania
Biweekly] 2X | Raidable Bases | FRESH WIPE
0/125
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
Oceania
2x Solo/Duo | JUST WIPED
0/75
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.