[NZ] Vanilla Rust
Oceania
1
3/75
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
RuggedNZ Wasteland Server admin? Sign in with Steam to claim this server.
210 ms · Chicago
Last checked 4 m ago
0 / 50 players
RustMaps Custom Generation
12 days live Avg ping 210.1 ms Avg jitter 1.1 ms Wipe cycle 14 ±3.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 150.107.34.155:28015
First seen 21.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 10.3 | |
| 17.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 23 · 09:52 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 0 offline · 18 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Tired of getting offlined on a Tuesday? RuggedNZ gives you the best of both worlds: safe, relaxing TruePvE all week, followed by pure carnage during our PvP & Raiding Surge (Fri–Sun, 6 PM – Midnight NZT)!
- Ping Perfection: Local NZ hosting (sub-5ms for Kiwis, buttery smooth for Aussies)
- Team Limit: Solo / Duo / Trio strictly enforced
- Pure Action: Roaming NPCs, armored convoys, road-spawning minicopters
- Balanced Survival: 1x gather with 50% base upkeep
- Wipes: Bi-weekly Maps | Quarterly BPs (Dec/Mar/Jun/Sep) | 50 Slots
Build in peace, prepare your gear, and hunt when the siren sounds. Connect now and join the RuggedNZ community!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 210 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 210 ms | 0 |
Oceania
1
3/75
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Oceania
| 2.10 |
0/15
Last checked 6 m ago
Wiped 1 d ago
Procedural Map


Oceania
| PVE | Kits | Events | +More
11/40
Last checked 9 s ago
Wiped 2 d ago
Nocturne Bay
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.