[OCE] OGS | 3x | Monthly | banner

[OCE] OGS | 3x | Monthly |

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Offline

Last checked 14 m ago

1 / 50 players

Custom Map

3x 12 days live Avg ping 195.4 ms Avg jitter 10.4 ms

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Connect: 103.62.51.131:28175

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First seen 21.09.2026

Next wipe: (in 9 hours) Predicted

Last wipe: (29 d ago)

Wipe history

Wiped Days since previous
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 2 Sep 21 · 11:53 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

012Sep 21Sep 24

4 full · 0 partial · 9 offline · 18 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Server info

OGS | Oceanic Gaming Servers - OCE Community A server built WITH the community, not just for it. Weekend raiding, faster progression, and QoL tweaks designed for a casual OCE crew. RAID TIMES Raiding only open: Fri-Sat 6PM-11PM | Sun 6PM-9PM Bases fully protected outside these hours. RATES & PROGRESSION - 3x gather rate - 2x furnace smelt speed - 2x recycler speed - Reduced TC upkeep drain (lasts 2x longer) - Halved decay rate (more forgiving if you're offline a few days) - 10-min hackable crate timer - Bradley APC respawns every 30 min - Shorter nights SERVER INFO - Trio teams (max 3) - Monthly wipe, no post-wipe grace period - Active OCE admin team Join the community & help shape what's next: discord.gg/xTPHgJGAwp

Ping history from Chicago

206.5ms190msSep 21Sep 24

Jitter history

13.7ms1.3msSep 21Sep 24

Recent history from Chicago

Checked Status Ping Players
Online 192 ms 1
Online 191 ms 1
Online 191 ms 1
Online 192 ms 1
Online 188 ms 1
Online 191 ms 1
Online 188 ms 1
Online 188 ms 2
Online 191 ms 2
Online 191 ms 1
Online 188 ms 1
Online 193 ms 1
Online 194 ms 1
Online 193 ms 1
Online 197 ms 1
Online 192 ms 1
Online 193 ms 1
Online 225 ms 1
Online 193 ms 1
Online 220 ms 1
Online 213 ms 1
Online 197 ms 1
Online 192 ms 1
Online 224 ms 1
Online 217 ms 1
Online 193 ms 1
Online 191 ms 1
Online 192 ms 1
Online 191 ms 1
Online 188 ms 1
Online 188 ms 1
Online 188 ms 1
Online 191 ms 1
Online 188 ms 1
Online 194 ms 1

Other 3x servers in Australia (low ping)

3x | Raidable Bases | Weekly

0/40

Last checked 5 m ago

Wiped 2 d ago

39% elapsed61% left

Next wipe in 4 days

3x Gather2 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Solo Only Monthly |Low Pop| Mymini |BSKIN| BGR

0/40

Last checked 7 m ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

3x GatherMax 13 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

x3|KITS|RAIDABLE BASE| Just WIped

0/75

Last checked 7 m ago

Wiped 2 d ago

31% elapsed69% left

Next wipe in 4 days

3x Gather2 avg wipe peakVanilla

Procedural Map

95 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.