A Shockbyte Rust
Oceania
Server
2/40
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
195 ms · Chicago
Jitter 0.7 ms
Last checked 4 m ago
0 / 100 players
Procedural Map
13 days live Avg ping 194.4 ms Avg jitter 3 ms Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 180.150.31.33:30260
First seen 21.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 27.3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 25 · 09:45 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
14 full · 0 partial · 0 offline · 77 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
APEX RUST AU Monthly wipe 50% Upkeep Raiding closed 12am-9am AEST Welcome to APEX rust A community driven server where we welcome your opinion Join our friendly community on the discord https://discord.gg/C8RTZSMW Server wipes monthly on force wipe which is the first Friday of the month at 5am AEST. Yes you will lose your blueprints, we all love the grind We encourage PvP combat and love to see tasteful communication in the chat. Make sure you aren’t bullying, being racist or toxic. Otherwise, I’ll have to send my friend in to flatten your base and your face MODS Raiding windows: Raiding is closed from 12am-9am AEST weekdays. Open Fridays 9am-Sundays 10pm AEST to allow free raiding over the weekend
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 195 ms | 0 | |
| Online | 194 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 194 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 194 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 197 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 194 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 194 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 195 ms | 0 |
Oceania
Server
2/40
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Oceania
Server
0/40
Last checked 2 m ago
Wiped 12 h ago
Procedural Map
Oceania
5 man / Monthly Wipe/ No Bp Wipe
0/75
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.