RUMINI-Rust =|PVE|Нервы|На|Пределе|= banner

RUMINI-Rust =|PVE|Нервы|На|Пределе|=

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115 ms · Chicago

Jitter 1.4 ms

Last checked 2 m ago

6 / 22 players

Custom Map

56 days live Avg ping 128.3 ms Avg jitter 10.3 ms Wipe cycle 9.6 ±10.3 days

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Connect: 188.134.14.156:28015

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
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First seen 07.08.2026

Last wipe: (22 h ago)

Wipe history

Wiped Days since previous
0.8
24
4
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 13 Sep 14 · 17:00 UTC Median daily peak 6 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipeWipe051015Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

051015

Server info

- Режим работы: 24 часа в сутки, 7 дней в неделю.
- Практически всё на русском языке.
- 99% команд выведено в отдельное меню, не нужно писать в чате
- Помимо живых игроков, на сервере достаточно много ботов (ученых, бандитов, зомби и т.д.).
- Минимальное количество вайпов - 1 раз в месяц (первый ЧТ месяца)!
- Для уменьшения лагов на сервере, сервер перезапускается четыре раза в сутки: в 6,12,18,24 часа по МСК.
- Сервер уникален в своем роде, ивенты идут нонстопом.
- Установлено огромное количество плагинов влияющих на игровой процесс.

Ping history from Chicago

139.6ms113.7msSep 3Oct 3

Jitter history

11.3ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 115 ms 2
Online 117 ms 2
Online 113 ms 5
Online 113 ms 5
Online 112 ms 3
Online 112 ms 4
Online 123 ms 5
Online 129 ms 5
Online 131 ms 6
Online 124 ms 1
Online 123 ms 1
Online 113 ms 1
Online 112 ms 1
Online 112 ms 1
Online 120 ms 1
Online 120 ms 1
Online 112 ms 1
Online 135 ms 1
Online 120 ms 3
Online 113 ms 0
Online 112 ms 0
Online 120 ms 2
Online 112 ms 0
Online 112 ms 0
Online 113 ms 0
Online 113 ms 0
Online 112 ms 0
Online 125 ms 1
Online 130 ms 2
Online 113 ms 0
Online 116 ms 1
Online 113 ms 0
Online 113 ms 1
Online 113 ms 0
Online 113 ms 1
Online 113 ms 0
Online 120 ms 0
Online 114 ms 2
Online 117 ms 3
Online 119 ms 1
Online 123 ms 1
Online 114 ms 2
Online 128 ms 5
Online 113 ms 0
Online 113 ms 0
Online 120 ms 0
Online 112 ms 1
Online 115 ms 1
Online 124 ms 0
Online 115 ms 2

Other servers in Russia (low ping)

3/50

Last checked 44 s ago

Wiped 1 d ago

1 avg wipe peakVanilla

Procedural Map

94 ms· Chicago

Jitter0.6 ms

VANILLA • EU

3/50

Last checked 40 s ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

1 avg wipe peakVanilla

Procedural Map

94 ms· Chicago

Jitter0 ms

Server

0/500

Last checked 2 m ago

Wiped 1 d ago

Vanilla

Procedural Map

103 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.