2/200
Last checked 43 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 200 players
Procedural Map
13 days live Avg ping 212.1 ms Avg jitter 10.8 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 103.45.128.9:20591
First seen 21.09.2026
Last wipe: (16 d ago)
| Wiped | Days since previous |
|---|---|
| — |
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 219 ms | 1 | |
| Online | 216 ms | 1 | |
| Online | 221 ms | 1 | |
| Online | 206 ms | 1 | |
| Online | 208 ms | 1 | |
| Online | 201 ms | 1 | |
| Online | 191 ms | 1 | |
| Online | 200 ms | 1 | |
| Offline | — | — | |
| Online | 212 ms | 1 | |
| Online | — | 1 | |
| Online | 206 ms | 1 | |
| Online | 203 ms | 1 | |
| Offline | 214 ms | — | |
| Online | 215 ms | 1 | |
| Online | 240 ms | 1 | |
| Online | 229 ms | 1 | |
| Online | 209 ms | 1 | |
| Online | 203 ms | 1 | |
| Offline | — | — | |
| Offline | — | — | |
| Online | 209 ms | 0 | |
| Online | 210 ms | 0 | |
| Offline | — | — | |
| Online | 207 ms | 0 | |
| Online | 199 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 230 ms | 0 | |
| Offline | 221 ms | — | |
| Offline | 216 ms | — | |
| Online | 202 ms | 0 | |
| Online | 235 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 212 ms | 0 |
2/200
Last checked 43 s ago
Wiped 2 d ago
Procedural Map
Asia
10/2 14.00新开 无插件
2/100
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.