

MOROCCO RUST /
Europe
X2 / SOLO / DUO
3/100
Last checked 3 m ago
Wiped 16 h ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 4 m ago
1 / 500 players
Custom Map
12 days live Avg ping 107 ms Avg jitter 4.3 ms Wipe halving: 1 days Wipe cycle 2.4 ±1.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.43.163.69:28021
First seen 20.09.2026
Last wipe: (19 h ago)
| Wiped | Days since previous |
|---|---|
| 0.9 | |
| 0.9 | |
| 2 | |
| 2.4 | |
| 5.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 85 Sep 26 · 14:17 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 1 offline · 17 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
WICKED Rust Servers | Fast-paced competitive Rust
Wipe Times
5:00 PM EST Wednesday
3:00 PM EST Saturday
Built for fast progression, PvP, and clans.
Links
• discord.gg/wickedrust
• wickedrust.net
Features
• 10X Gather
• 15X Sulfur
• 10X Loot
• Custom Events
• Custom Kits
• Clans
• Account Linking
• Leaderboards
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 0 | |
| Online | 107 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | — | 1 | |
| Online | 105 ms | 1 | |
| Online | 106 ms | 2 | |
| Online | 105 ms | 2 | |
| Online | 112 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | 107 ms | 2 | |
| Online | 106 ms | 1 | |
| Online | 113 ms | 0 | |
| Online | — | 0 | |
| Online | 106 ms | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | 107 ms | 0 | |
| Online | — | 0 | |
| Online | 112 ms | 0 | |
| Online | — | 1 | |
| Online | 107 ms | 0 | |
| Offline | — | — | |
| Online | 105 ms | 0 | |
| Online | 112 ms | 1 | |
| Online | — | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | — | 0 | |
| Online | 107 ms | 2 | |
| Online | 106 ms | 1 | |
| Online | — | 1 | |
| Online | 106 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | — | 1 | |
| Online | 106 ms | 1 | |
| Online | 90 ms | 2 | |
| Online | 98 ms | 54 | |
| Online | — | 73 |


Europe
X2 / SOLO / DUO
3/100
Last checked 3 m ago
Wiped 16 h ago
Procedural Map

Europe
X1000 LOOT+ KITS VIP EVENTS
1/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map


Europe
WIPED RAIDBASES, EVENTS, QUESTS, PIRATE THEME
0/77
Last checked 1 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.