BTARust.net|EU|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit
Server admin? Sign in with Steam to claim this server.
52 ms · Chicago
Jitter 0 ms
Last checked 2 m ago
1 / 250 players
Procedural Map
2x 13 days live Avg ping 53.1 ms Avg jitter 1.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 23.164.52.7:28015
First seen 20.09.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Oct 1 · 08:47 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
15 full · 0 partial · 0 offline · 76 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
BTARust.net US West 2x Weekly
• Active Staff
• Weekly Wipes
• 2x Gather & Loot
• Procedural Map
• No Team Limit
• Discord Rewards
• Kits & Clans
• Longer Days / Short Nights
• New Player Wipe Protection
SERVER RULES
1. No cheating, scripting, or exploiting
2. No racism, hate speech, or harassment
3. No doxxing or real-life threats
4. No excessive spam or mic abuse
5. Respect staff decisions
6. No advertising outside approved communities
7. Follow Rust & Discord Terms of Service
8. No team limit
9. Wipe protection abuse may result in bans
Discord: discord.gg/HhrxErrDXg
Website: https://www.btarust.net
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 52 ms | 1 | |
| Online | 52 ms | 1 | |
| Online | 52 ms | 1 | |
| Online | 53 ms | 1 | |
| Online | 53 ms | 1 | |
| Online | 52 ms | 1 | |
| Online | 52 ms | 1 | |
| Online | 53 ms | 1 | |
| Online | 52 ms | 1 | |
| Online | 52 ms | 1 | |
| Online | 52 ms | 1 | |
| Online | 52 ms | 1 | |
| Online | 52 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 1 | |
| Online | 53 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 53 ms | 0 |
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.