[TR] Dirilis 3X - Solo/Duo/Trio/Quad|Max 5 Yeni Baslayan banner

[TR] Dirilis 3X - Solo/Duo/Trio/Quad|Max 5 Yeni Baslayan

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133 ms · Chicago

Jitter 4.5 ms

Last checked 58 s ago

2 / 300 players

Procedural Map

3x Max 5 56 days live Avg ping 139.1 ms Avg jitter 4.3 ms Wipe cycle 2.3 ±2.7 days

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Connect: 46.203.182.220:10003

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First seen 07.08.2026

Next wipe: High confidence

Last wipe: (1 m ago)

Wipe history

Wiped Days since previous
1.7
1.2
4.1
2.9
4.1
2.9
4.1
2.9
5.8
10
0
0
0
0
0
0
0
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 22 Aug 30 Median daily peak 9 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipeWipeWipeWipeWipeWipeWipeWipeForce wipeWipe0510152025Aug 7Oct 3

57 full · 1 partial · 0 offline · 33 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Server info


---SOLO DUO TRİO QUAD MAX 5---
Wipe: Çarşamba 17:00 - Cumartesi 14:00
Discord: discord.gg/DIRILISRust
VIP olmak icin Discord'a katilin!

--- Sunucu Özellikleri ---
- 3x Loot (Dizel 3x Stack 3x)
- 3x Craft Hizi
- Skinbox /skinbox
- Hizli Eritme ve Geri Donusturme
- Aktif Adminler & Lagsiz Oyun
- Essiz Kitler /kit

--- Kurallar ---
Hile / Bug kullanimi yasaktir.
Son 30 gun icinde Rust yasaginiz olmamalidir.
Hilecilerle oynamak yasaktir.
Detaylar icin: F1 Konsolu

Ping history from Chicago

143.6ms133msSep 3Oct 3

Jitter history

5.3ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 133 ms 3
Online 142 ms 0
Online 137 ms 0
Online 141 ms 0
Online 143 ms 3
Online 138 ms 3
Online 142 ms 9
Online 138 ms 10
Online 145 ms 5
Online 133 ms 6
Online 134 ms 5
Online 141 ms 5
Online 141 ms 2
Online 140 ms 1
Online 140 ms 1
Online 135 ms 2
Online 135 ms 2
Online 142 ms 4
Online 137 ms 9
Online 137 ms 9
Online 133 ms 6
Online 144 ms 4
Online 145 ms 1
Online 133 ms 0
Online 139 ms 0
Online 134 ms 0
Online 133 ms 3
Online 135 ms 3
Online 139 ms 6
Online 144 ms 5
Online 140 ms 2
Online 140 ms 2
Online 133 ms 3
Online 146 ms 2
Online 141 ms 0
Online 134 ms 1
Online 144 ms 2
Online 139 ms 0
Online 137 ms 6
Online 140 ms 5
Online 141 ms 9
Online 135 ms 12
Online 132 ms 13
Online 137 ms 4
Online 147 ms 1
Online 136 ms 0
Online 134 ms 1
Online 144 ms 5
Online 138 ms 11
Online 137 ms 6

Other 3x servers in Turkey (low ping)

Max 6 | Kits | Bots | Loot X3 | Raid Bases

0/123

Last checked 8 m ago

Wiped 15 d ago

87% elapsed13% left

Next wipe in 2 days

3x GatherMax 6Vanilla

Procedural Map

133 ms· Chicago

Jitter2.8 ms

3X - MAX 5 | Yeni Başlayan FULL WIPE !!

1/200

Last checked 4 m ago

Wiped 1 d ago

3x GatherMax 54 avg wipe peakVanilla

136 ms· Chicago

Jitter0.7 ms

[TR] Vatan Rust

Middle East

3x | Loot | VIP | Market

1/90

Last checked 4 m ago

Wiped 18 h ago

3x Gather2 avg wipe peakVanilla

Procedural Map

138 ms· Chicago

Jitter2.8 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.