★ [FR] SOLO/DUO ★ Just Wiped | Vanilla x1 | Noob Friendly |

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Offline

Last checked 4 m ago

0 / 32 players

Procedural Map

1x Max 2 15 days live Avg ping 124.9 ms Avg jitter 4.7 ms Wipe cycle 3.2 ±2 days

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Connect: 82.223.139.136:28015

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First seen 18.09.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
1.4
6.6
2.3
2.6
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 5 Sep 21 · 14:46 UTC Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipeForce wipe012345Sep 18Oct 1

14 full · 0 partial · 3 offline · 14 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012345

Server info

★ 100% VANILLA — EU SERVER ★

• Map wipe every 2 weeks: on the 4th and the 19th of each month, at 6:00 PM Paris time (CET/CEST)
• Fresh random seed on every wipe — procedural map, size 3000
• Blueprints are KEPT between wipes — they only reset on Facepunch forced wipes
• No mods, no plugins, no kits, no VIP, no pay-to-win: pure vanilla rates (x1)
• 32 slots — active admins, fair play, no admin abuse
• Hosted in the EU — low ping for French and European players

─────────────────────

★ 100% VANILLA — SERVEUR EU ★

• Wipe de la map tous les 15 jours : le 4 et le 19 de chaque mois, à 18h00 heure de Paris
• Nouvelle seed aléatoire à chaque wipe — map procédurale, taille 3000
• Les blueprints sont CONSERVÉS entre les wipes — remis à zéro uniquement lors des wipes forcés de Facepunch
• Aucun mod, aucun plugin, pas de kits, pas de VIP, pas de pay-to-win : du vanilla pur (taux x1)
• 32 slots — admins actifs, fair-play, zéro abus admin
• Hébergé en Europe — ping bas pour les joueurs français et européens

Ping history from Chicago

128ms119.2msSep 18Oct 1

Jitter history

6ms2.1msSep 18Oct 1

Recent history from Chicago

Checked Status Ping Players
Online 123 ms 0
Online 122 ms 0
Online 122 ms 0
Online 129 ms 0
Online 129 ms 0
Online 123 ms 0
Online 135 ms 0
Online 129 ms 0
Online 129 ms 0
Online 122 ms 0
Online 122 ms 0
Online 129 ms 0
Online 129 ms 0
Online 122 ms 0
Online 129 ms 0
Online 122 ms 0
Online 129 ms 0
Online 129 ms 0
Online 122 ms 0
Online 122 ms 1
Online 122 ms 1
Online 129 ms 0
Online 122 ms 0
Online 122 ms 0
Online 123 ms 0
Online 129 ms 0
Online 129 ms 0
Online 136 ms 0
Online 129 ms 0
Online 134 ms 0
Online 129 ms 0
Online 122 ms 0
Online 129 ms 0
Online 136 ms 0
Online 123 ms 0
Online 123 ms 0
Online 123 ms 0
Online 129 ms 0
Online 123 ms 0
Online 122 ms 0
Online 121 ms 0
Online 129 ms 0
Online 121 ms 1
Online 128 ms 0
Online 128 ms 1
Online 129 ms 0
Online 122 ms 1
Online 135 ms 0
Online 129 ms 0
Online 122 ms 0

Other servers in Spain (low ping)

|[100% Gratis]|[Eventos]|[Estable]|

11/100

Last checked 30 s ago

Wiped 2 d ago

20 avg wipe peakVanilla

Procedural Map

96 ms· Chicago

Jitter0 ms

0/40

Last checked 3 m ago

Wiped 2 d ago

1 avg wipe peakVanilla

Procedural Map

96 ms· Chicago

Jitter0 ms

0/80

Last checked 5 m ago

Wiped 15 h ago

Vanilla

Procedural Map

96 ms· Chicago

Jitter1.4 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.