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MobWars Test | Dev Server

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97 ms · Chicago

Last checked 3 m ago

0 / 10 players

Custom Map

15 days live Avg ping 98.8 ms Avg jitter 3 ms Wipe cycle 3.7 ±4.2 days

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Connect: 134.255.255.19:28042

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First seen 18.09.2026

Next wipe: (in 29 days) Predicted

Last wipe: (12 h ago)

Wipe history

Wiped Days since previous
1.6
1
1.1
11
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 30 · 17:34 UTC Median daily peak 0.5 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeForce wipeWipe0123Sep 18Oct 3

14 full · 0 partial · 2 offline · 75 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Server info

======================================
MOB WARS PvE
======================================

Four Rival Gangs Control The Island

[Easy] Roadside Crew
[Medium] Midtown Mob
[Hard] Crimson Order
[Nightmare] The Syndicate

======================================
Features
======================================

+ Custom PvE Experience
+ Gang Territories
+ Custom Boss Battles
+ Legendary Weapons
+ Custom Guns & Magazines
+ Better NPC AI
+ Progressive Difficulty
+ Bradley & Patrol Heli Events
+ Vehicle Licensing
+ Jetpacks
+ Magic Planters
+ Custom Monuments
+ Regular Content Updates

======================================
Optional Hardcore Mode
======================================

+ Disable Tech Tree
+ Disable Gun Crafting
+ Research Table Progression Only
+ Repair Weapons with Scrap
+ Optional Challenge for Experienced Players

======================================
Progression
======================================

+ Legendary Boss Drops
+ Rare Loot
+ Hidden Events
+ Territory Rewards
+ Unique Custom Events

======================================
Wipes
======================================

Map Wipe: Every 2 Weeks
Skill Tree Wipe: Monthly

======================================
Why Mob Wars?
======================================

+ No PvP
+ Friendly Community
+ Active Development
+ Balanced Progression
+ Regular QoL Updates
+ New Events & Content Added Frequently

======================================
Fight. Loot. Progress. Conquer.
======================================

Ping history from Chicago

100.3ms97msSep 18Oct 3

Jitter history

3.8ms0msSep 18Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 97 ms 0
Online 97 ms 0
Online 97 ms 0
Online 98 ms 1
Online 97 ms 0
Online 97 ms 0
Online 97 ms 0
Online 104 ms 0
Online 97 ms 0
Online 104 ms 0
Online 98 ms 0
Online 104 ms 2
Online 97 ms 2
Online 97 ms 2
Online 97 ms 0
Online 97 ms 0
Online 97 ms 0
Online 104 ms 0
Online 97 ms 0
Online 104 ms 0
Online 97 ms 0
Online 97 ms 0
Online 97 ms 1
Online 103 ms 2
Online 98 ms 0
Online 98 ms 0
Online 97 ms 0
Online 97 ms 0
Online 97 ms 0
Online 104 ms 0
Online 97 ms 0
Online 103 ms 1
Online 98 ms 2
Online 103 ms 2
Online 97 ms 0
Online 97 ms 0
Online 104 ms 0
Online 97 ms 0
Online 103 ms 0
Online 97 ms 0
Online 103 ms 0
Online 97 ms 0
Online 109 ms 0
Online 97 ms 0
Online 97 ms 0
Online 103 ms 0
Online 97 ms 0
Online 97 ms 0
Online 97 ms 0
Online 97 ms 0

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Custom Map

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Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.