0/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
[ITA] Rustalgia | EU | PVP | x2 | Mensile | Server admin? Sign in with Steam to claim this server.
99 ms · Chicago
Jitter 0.6 ms
Last checked 3 m ago
3 / 100 players
Procedural Map
2x 56 days live Avg ping 100.6 ms Avg jitter 6 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 144.2.104.108:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Sep 13 · 17:50 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Benvenuto su RUSTALGIA - La tua avventura su Rust inizia qui!
Cerchi un'esperienza Rust rilassata, dove crescere, costruire ed esplorare con i tuoi tempi? Sei nel posto giusto.
--> Ambiente accogliente - Perfetto per nuovi giocatori e casual
--> Wipe mensile - Un mese intero per costruire e goderti la tua base
--> Nessun limite ai team - Gioca da solo o con tutti gli amici che vuoi
Che tu stia muovendo i primi passi su Rust o cerchi semplicemente un server tranquillo da chiamare casa, RUSTALGIA ti offre il giusto equilibrio tra sopravvivenza, costruzione e azione... quando sei tu a sentirti pronto.
Entra in una community dove la tua voce conta e la tua base e' molto piu' di un semplice bottino.
Muori, impara, ricostruisci.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 99 ms | 2 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 1 | |
| Online | 99 ms | 2 | |
| Online | 100 ms | 2 | |
| Online | 100 ms | 2 | |
| Online | 100 ms | 2 | |
| Online | 100 ms | 3 | |
| Online | 100 ms | 2 | |
| Online | 99 ms | 2 | |
| Online | 99 ms | 2 | |
| Online | 99 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 99 ms | 2 | |
| Online | 100 ms | 3 | |
| Online | 100 ms | 5 | |
| Online | 100 ms | 2 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 100 ms | 1 |
0/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map


Europe
OffProtect. BetterNPC
0/50
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.