2/200
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 21 s ago
34 / 100 players
Custom Map
15 days live Avg ping 214.5 ms Avg jitter 17.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 43.249.192.161:19088
First seen 18.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 27.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 78 Sep 18 · 13:32 UTC Median daily peak 66 (median of daily peaks, not average population)
Observed daily peak
16 full · 0 partial · 0 offline · 15 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
【坚果】独家宗门师徒玩法-新人进服即可拜师-出师领大奖
【坚果】特色交易平台-玩家可以上架商品求购商品的平台
【坚果】独家种植堆肥副本打怪升级装备合成强化
【坚果】快捷菜单:/cd 月清服交流群:749543730
【坚果】养老玩法:挂机/拍卖/养殖/钓鱼/签到/任务/抽奖/合成
【坚果】副本玩法:BOSS/挑战/突袭/复仇/战场/召唤/活动等各类副本
【坚果】白嫖VIP/额外背包和等级不清/做任务获取的金币和积分不清
【坚果】专业运营全自动化管理
【坚果】更多详情请点击“访问网页”登录坚果官网
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 34 | |
| Online | 219 ms | 43 | |
| Online | 214 ms | 54 | |
| Online | 214 ms | 50 | |
| Online | 221 ms | 51 | |
| Online | 200 ms | 47 | |
| Online | 225 ms | 36 | |
| Online | 240 ms | 26 | |
| Online | 231 ms | 37 | |
| Online | — | 40 | |
| Offline | 218 ms | — | |
| Online | — | 56 | |
| Offline | 210 ms | — | |
| Online | — | 54 | |
| Online | 214 ms | 58 | |
| Offline | — | — | |
| Offline | 215 ms | — | |
| Online | 196 ms | 51 | |
| Online | 248 ms | 2 | |
| Online | 216 ms | 28 | |
| Online | — | 27 | |
| Online | 220 ms | 36 | |
| Online | — | 42 | |
| Online | — | 53 | |
| Online | — | 41 | |
| Online | 208 ms | 43 | |
| Online | 190 ms | 42 | |
| Online | 216 ms | 34 | |
| Online | 187 ms | 12 | |
| Online | 209 ms | 31 | |
| Online | — | 31 | |
| Online | — | 42 | |
| Online | 209 ms | 50 | |
| Online | 212 ms | 45 | |
| Offline | 210 ms | — | |
| Online | 216 ms | 46 | |
| Online | 210 ms | 43 | |
| Online | 188 ms | 36 | |
| Online | 217 ms | 25 | |
| Online | 218 ms | 32 | |
| Online | 214 ms | 33 | |
| Online | 247 ms | 36 | |
| Offline | 188 ms | — | |
| Online | 219 ms | 46 | |
| Online | 229 ms | 46 | |
| Online | 187 ms | 42 | |
| Online | 219 ms | 43 | |
| Online | 219 ms | 38 | |
| Online | 220 ms | 32 | |
| Online | 223 ms | 36 |
2/200
Last checked 4 m ago
Wiped 2 d ago
Procedural Map

0/200
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.