
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
34 ms · Chicago
Jitter 1.4 ms
Last checked 4 m ago
2 / 20 players
Procedural Map
2x Max 4 15 days live Avg ping 36.1 ms Avg jitter 3.1 ms Wipe cycle 6.9 ±5.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 73.229.236.63:28015
First seen 18.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 12.7 | |
| 1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Oct 3 · 03:45 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
12 full · 0 partial · 4 offline · 15 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
NEVER DIE ALONE — Hybrid PvE / PvP. 2x gather and 4x stacks, protected PvE territory, high-risk PvP territory, PvP endgame monuments, Solo-Duo-Trio-Quad teams, shared blueprints, free daily kit and monthly map wipes. Type /rules after joining.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 34 ms | 3 | |
| Online | 32 ms | 3 | |
| Online | 31 ms | 2 | |
| Online | 34 ms | 2 | |
| Online | 33 ms | 5 | |
| Online | 37 ms | 2 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 43 ms | 0 | |
| Online | 35 ms | 1 | |
| Online | 35 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 32 ms | 0 | |
| Offline | — | — | |
| Online | 38 ms | 0 | |
| Online | 33 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 34 ms | 1 | |
| Online | 33 ms | 1 | |
| Online | 35 ms | 0 | |
| Online | 33 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 42 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 38 ms | 1 | |
| Online | 40 ms | 2 | |
| Online | 31 ms | 0 | |
| Online | 32 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 35 ms | 1 | |
| Online | 35 ms | 1 | |
| Online | 34 ms | 1 | |
| Online | 34 ms | 1 | |
| Online | 36 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

North America
Biweekly. BetterNpcs. Zombies. Raidable bases
1/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
1/50
Last checked 3 m ago
Wiped 1 d ago
Dark Ages
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.