[US] Scheduled CHAOS
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
6/100
Last checked 1 m ago
Wiped 2 d ago
Custom Map
Alberta Wildlands Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 100 players
Procedural Map
15 days live Avg ping 45.9 ms Avg jitter 5.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 209.89.250.109:28015
First seen 18.09.2026
Last wipe: (30 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 9 Sep 24 · 03:47 UTC Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
10 full · 0 partial · 6 offline · 15 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Pure vanilla Rust with a strong, respectful Alberta community. No kits, no boosts — just real survival and fair competition. Monthly wipes keep the world fresh and the action constant.
Server Expectations:
Respect others — compete hard, but keep it clean
No cheating, exploiting, scripting, or 3rd party tools
No harassment or targeted griefing
No racism, hate, or slurs of any kind
No excessive spam or trolling
Admins enforce rules fairly and transparently
Play fair, build smart, fight hard, and help keep the Wildlands a place people actually want to play. Welcome to Alberta Wildlands.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 46 ms | 0 | |
| Online | 47 ms | 2 | |
| Online | 46 ms | 0 | |
| Online | 44 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 44 ms | 2 | |
| Online | 46 ms | 0 | |
| Online | 44 ms | 1 | |
| Online | 44 ms | 2 | |
| Online | 44 ms | 1 | |
| Online | 46 ms | 1 | |
| Online | 44 ms | 1 | |
| Online | 46 ms | 0 | |
| Online | 44 ms | 1 | |
| Online | 44 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 1 | |
| Online | 44 ms | 1 | |
| Online | 46 ms | 3 | |
| Online | 46 ms | 1 | |
| Online | 44 ms | 0 | |
| Online | 44 ms | 1 | |
| Online | 44 ms | 2 | |
| Online | 44 ms | 2 | |
| Online | 44 ms | 1 | |
| Online | 46 ms | 1 | |
| Online | 44 ms | 1 | |
| Online | 44 ms | 0 | |
| Online | 45 ms | 2 | |
| Online | 46 ms | 1 | |
| Online | 44 ms | 1 | |
| Online | 45 ms | 1 | |
| Online | 46 ms | 2 | |
| Online | 46 ms | 2 | |
| Online | 44 ms | 1 | |
| Online | 46 ms | 4 | |
| Online | 46 ms | 8 | |
| Online | 46 ms | 4 | |
| Online | 44 ms | 2 | |
| Online | 46 ms | 4 | |
| Online | 44 ms | 1 | |
| Online | 46 ms | 2 | |
| Online | 44 ms | 1 | |
| Online | 46 ms | 1 | |
| Online | 46 ms | 2 | |
| Online | 44 ms | 4 | |
| Online | 46 ms | 5 | |
| Online | 46 ms | 3 | |
| Online | 44 ms | 2 | |
| Online | 44 ms | 1 |
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
6/100
Last checked 1 m ago
Wiped 2 d ago
Custom Map


North America
Rust PVP Vanilla
6/100
Last checked 4 m ago
Wiped 2 d ago
Custom Map
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
5/20
Last checked 3 m ago
Wiped 2 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.