
Rust Generation x10
Europe
|InstaCraft|Kits|BattlePass|Homes
0/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 20 s ago
361 / 400 players
Vitality Custom Map
10x Modded 57 days live Wipe cycle 3.5 ±1.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 64.40.9.50:28010
First seen 07.08.2026
Last wipe: (3 h ago)
| Wiped | Days since previous |
|---|---|
| 1.8 | |
| 1.2 | |
| 4 | |
| 3 | |
| 4 | |
| 3 | |
| 4 | |
| 3 | |
| 5.8 | |
| 1.2 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 509 Sep 12 · 16:46 UTC Median daily peak 336 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Vitality Rust Servers | Made for the most competitive
Wipe times
5:00 PM UK Wednesday
3:00 PM UK Saturday
Links
• discord.gg/vitalityservers
• vitalityrust.com/store
Features
• 10X Gather
• 15X Sulfur
• 10X Loot
• Custom events
• Custom Kits
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 312 | |
| Online | — | 80 | |
| Online | — | 58 | |
| Online | — | 37 | |
| Online | — | 39 | |
| Online | — | 38 | |
| Online | — | 48 | |
| Online | — | 75 | |
| Online | — | 93 | |
| Online | — | 86 | |
| Online | — | 64 | |
| Online | — | 51 | |
| Online | — | 49 | |
| Online | — | 24 | |
| Online | — | 16 | |
| Online | — | 10 | |
| Online | — | 11 | |
| Online | — | 15 | |
| Online | — | 32 | |
| Online | — | 43 | |
| Offline | — | — | |
| Online | — | 103 | |
| Online | — | 93 | |
| Online | — | 67 | |
| Online | — | 49 | |
| Online | — | 49 | |
| Online | — | 49 | |
| Online | — | 54 | |
| Online | — | 66 | |
| Online | — | 125 | |
| Online | — | 326 | |
| Online | — | 303 | |
| Online | — | 163 | |
| Online | — | 155 | |
| Online | — | 148 | |
| Online | — | 143 | |
| Online | — | 135 | |
| Online | — | 135 | |
| Online | — | 144 | |
| Online | — | 146 | |
| Online | — | 169 | |
| Online | — | 174 | |
| Online | — | 154 | |
| Online | — | 156 | |
| Online | — | 151 | |
| Online | — | 137 | |
| Online | — | 137 | |
| Online | — | 134 | |
| Online | — | 139 | |
| Online | — | 144 |

Europe
|InstaCraft|Kits|BattlePass|Homes
0/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

Europe
|KITS|TP|MYMINI|SHOP|RAIDABLE BASES++ 5 LEVEL
3/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
0/50
Last checked 7 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.