3/200
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
测试服1K11 Server admin? Sign in with Steam to claim this server.
204 ms · Chicago
Last checked 2 m ago
0 / 40 players
Procedural Map
16 days live Avg ping 217.7 ms Avg jitter 24.4 ms Wipe cycle 7.2 ±3.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 202.189.22.90:6140
First seen 17.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 10.3 | |
| 4.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 17 · 11:10 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
17 full · 0 partial · 0 offline · 14 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
莱卡云游戏服务器
game.lcayun.com
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 204 ms | 1 | |
| Online | 214 ms | 1 | |
| Online | 223 ms | 1 | |
| Online | 234 ms | 1 | |
| Online | 213 ms | 1 | |
| Online | 247 ms | 1 | |
| Online | 217 ms | 1 | |
| Online | 231 ms | 1 | |
| Online | 221 ms | 1 | |
| Online | 187 ms | 1 | |
| Online | 188 ms | 1 | |
| Online | 186 ms | 1 | |
| Online | 215 ms | 1 | |
| Online | 222 ms | 1 | |
| Online | 188 ms | 1 | |
| Online | 218 ms | 1 | |
| Online | 216 ms | 1 | |
| Online | 217 ms | 1 | |
| Online | 212 ms | 1 | |
| Online | 186 ms | 1 | |
| Online | 229 ms | 1 | |
| Online | 226 ms | 1 | |
| Online | 192 ms | 1 | |
| Online | 215 ms | 1 | |
| Online | 226 ms | 1 | |
| Online | 220 ms | 1 | |
| Online | 233 ms | 1 | |
| Online | 247 ms | 1 | |
| Online | 186 ms | 1 | |
| Online | 218 ms | 1 | |
| Online | 185 ms | 1 | |
| Online | 218 ms | 1 | |
| Online | 223 ms | 1 | |
| Online | 226 ms | 1 | |
| Online | 209 ms | 1 | |
| Online | 216 ms | 1 | |
| Online | 214 ms | 1 | |
| Online | 186 ms | 1 | |
| Online | 244 ms | 1 | |
| Online | 225 ms | 1 | |
| Online | 251 ms | 1 | |
| Online | 222 ms | 1 | |
| Online | 211 ms | 1 | |
| Online | 215 ms | 1 | |
| Online | 215 ms | 1 | |
| Online | 222 ms | 1 | |
| Online | 228 ms | 1 | |
| Online | 225 ms | 1 | |
| Online | 218 ms | 1 | |
| Online | 218 ms | 1 |
3/200
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.