
INDUSTRIAL PVE BiWeekly
Russia
X2 [ BOSS / SKILL / NEW MODS ]
12/250
Last checked 1 m ago
Wiped 2 d ago
Custom Map
Z0RG/PVP/X2/Backpack/SkillTree Server admin? Sign in with Steam to claim this server.
129 ms · Chicago
Last checked 6 m ago
0 / 100 players
Procedural Map
2x 16 days live Avg ping 138 ms Avg jitter 10.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 128.0.134.115:28015
First seen 17.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 14.4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 26 · 08:41 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
16 full · 0 partial · 1 offline · 14 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to z0rg server
Work in progress
Self-hosted server from player to players
Server restart at 12:00 MSK
For any questions & suggestions - visit our Discord (link below)
Some of mods on the server:
-Backpack (144slot, 3pages without drop)
-Skill tree (5sp per level)
-Raid protection
-Paraglider
-Decay rate 0.5
-Shop (in work)
-My mini
-Remove
-Building Grades
-Teleport
-Sign artist
-Skip Night
-Epic loot
-Quick smelt
-Auto doors
-Ammo HUD
-Death notes
-Player ranks
-Personal recycler
-Heli SAM's
-Stash markers
-Player stat tags
-Lethal headshots
-Epic loot
-...and more.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Offline | — | — | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Offline | — | — | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 147 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 137 ms | 0 |

Russia
X2 [ BOSS / SKILL / NEW MODS ]
12/250
Last checked 1 m ago
Wiped 2 d ago
Custom Map


Russia
| X2 | SOLO/DUO/TRIO
0/100
Last checked 7 m ago
Wiped 2 d ago
Procedural Map

112/550
Last checked 35 s ago
Wiped 2 d ago
ВАЙП БЫЛ 2д НАЗАД
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.