

#2 RUSTMAX PVE
Russia
HARD x1/ZOMBIE/BASE/EVENTS
3/50
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
126 ms · Chicago
Last checked 5 m ago
0 / 200 players
Procedural Map
1x 57 days live Avg ping 134.3 ms Avg jitter 6.8 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 109.173.73.182:28015
First seen 07.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 8 Sep 15 · 14:39 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
1XRT | КЛАССИКА X1 | HARDCORE РЕЙД
🪓 ЕЖЕМЕСЯЧНЫЙ ВАЙП
ДОБРО ПОЖАЛОВАТЬ, ВЫЖИВШИЙ! Готов проверить себя в реальном хардкоре?
Наши сервера — это «Экономичный Хардкор». Мы невероятно усилили все продвинутые типы защиты. База, построенная из металла и брони, становится практически неприступной крепостью, а рейды требуют тщательной подготовки и огромных запасов взрывчатки. Наш сервер — идеальный выбор для новичков и соло игроков.
ОСОБЕННОСТИ СЕРВЕРА:
• ЧЕСТНЫЙ X1: Классическая добыча ресурсов при стандартном крафте.
• HARD RAID: Взрывчатка требует значительно больше ресурсов и тактики.
• ВАЙП: Полный стирание карты и чертежей каждый 1-й четверг месяца в 20:00 МСК.
ПРАВИЛА:
• Читы, ESP, макросы, радары = перманентный бан без права на апелляцию.
• Багоюзинг (дюпы, подземный крафт и др.) строго запрещён.
• Оскорбления, расизм, токсичность — не допускаются.
📞 СВЯЗЬ: VK и Discord (ищите ссылки по команде в игре). Оперативно решаем вопросы.
Почему мы? Устал от «понятий» на модных серверах? Здесь всё по-честному. Проверь себя! Сделай ставку на выживании.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 126 ms | 2 | |
| Online | 127 ms | 1 | |
| Online | 123 ms | 3 | |
| Online | 130 ms | 1 | |
| Online | 128 ms | 2 | |
| Online | 130 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 125 ms | 3 | |
| Online | 127 ms | 4 | |
| Online | 129 ms | 3 | |
| Online | 128 ms | 2 | |
| Online | 126 ms | 1 | |
| Online | 134 ms | 1 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 128 ms | 1 | |
| Online | 133 ms | 0 | |
| Online | 126 ms | 2 | |
| Online | 130 ms | 3 | |
| Online | 127 ms | 2 | |
| Online | 166 ms | 2 | |
| Online | 126 ms | 2 | |
| Online | 127 ms | 2 | |
| Online | 132 ms | 2 | |
| Online | 126 ms | 2 | |
| Online | 126 ms | 2 | |
| Online | 124 ms | 2 | |
| Online | 132 ms | 4 | |
| Online | 133 ms | 3 | |
| Online | 131 ms | 3 | |
| Online | 127 ms | 3 | |
| Online | 127 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 126 ms | 2 | |
| Online | 131 ms | 2 | |
| Online | 126 ms | 2 | |
| Online | 131 ms | 2 | |
| Online | 127 ms | 3 | |
| Online | 130 ms | 4 | |
| Online | 126 ms | 4 | |
| Online | 132 ms | 4 | |
| Online | 125 ms | 2 | |
| Online | 124 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 128 ms | 2 | |
| Online | 126 ms | 2 |


Russia
HARD x1/ZOMBIE/BASE/EVENTS
3/50
Last checked 2 m ago
Wiped 2 d ago
Procedural Map

Russia
Main | Классика x1 | 02.10
1/100
Last checked 3 m ago
Wiped 2 d ago
Procedural Map


Russia
X1 | Уютный
0/500
Last checked 46 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.