
YuzuYui Server
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Offline
Last checked 3 h ago
0 / 2 players
Procedural Map
16 days live Avg ping 151.1 ms Avg jitter 8.6 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 124.103.79.194:28015
First seen 17.09.2026
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | 146 ms | — | |
| Offline | 145 ms | — | |
| Offline | 151 ms | — | |
| Offline | 148 ms | — | |
| Offline | 149 ms | — | |
| Offline | 161 ms | — | |
| Offline | 137 ms | — | |
| Offline | 143 ms | — | |
| Offline | 159 ms | — | |
| Offline | 140 ms | — | |
| Offline | 158 ms | — | |
| Offline | 145 ms | — | |
| Offline | 140 ms | — | |
| Offline | 149 ms | — | |
| Offline | 171 ms | — | |
| Offline | 158 ms | — | |
| Offline | 164 ms | — | |
| Offline | 148 ms | — | |
| Offline | 140 ms | — | |
| Offline | 156 ms | — | |
| Offline | 158 ms | — | |
| Offline | 159 ms | — | |
| Offline | 151 ms | — |
Other servers in Japan (low ping)


1/125
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Rust 2x
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.