

MOROCCO RUST /
Europe
X2 / SOLO / DUO
3/100
Last checked 26 s ago
Wiped 16 h ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
129 ms · Chicago
Jitter 0.6 ms
Last checked 1 m ago
0 / 200 players
RustGround Custom Map
2x Max 5 16 days live Avg ping 131.7 ms Avg jitter 12.4 ms Wipe cycle 4.7 ±1.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.75.22.90:28015
First seen 16.09.2026
Last wipe: (21 h ago)
| Wiped | Days since previous |
|---|---|
| 2.1 | |
| 5.9 | |
| 6.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 29 · 20:50 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
5 full · 0 partial · 3 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
RUSTGROUND | EU 2x Max 5
Because Rust is meant to be played on the ground.
Tired of getting sniped by roof campers? RustGround removes every mechanic that turns bases into untouchable fortresses so fights stay on the ground, face to face.
THE GROUND RULES:
• No window frames (no shooting floors or slit-peeks)
• Max 3 turrets per base (Peacekeeper mode active)
• 3-floor height limit (no unreachable towers)
• 3x3 max foundation footprint (max 12 foundations)
SERVER SETTINGS:
• 2x Gather | 200 Slots | Max 5 Team Limit
• Strict group limit: no teaming/alliances above 5
WIPE SCHEDULE:
• Tuesdays @ 17:00 CET — Map Wipe
• Fridays @ 17:00 CET — Full Wipe (Map + BPs)
COMMANDS: /rules, /pop, /untilwipe, /discord
DISCORD: discord.gg/GNf2JrGBn6
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Offline | — | — | |
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| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 184 ms | 0 |


Europe
X2 / SOLO / DUO
3/100
Last checked 26 s ago
Wiped 16 h ago
Procedural Map


Europe
WIPED RAIDBASES, EVENTS, QUESTS, PIRATE THEME
0/77
Last checked 7 m ago
Wiped 1 d ago
Custom Map

Europe
|Solo/Duo/Trio/Quad| Just Wiped
4/100
Last checked 2 m ago
Wiped 1 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.