
NOR/EU NORDRUST |
Europe
WEEKLY
20/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
103 ms · Chicago
Jitter 2.1 ms
Last checked 4 m ago
0 / 20 players
Procedural Map
17 days live Avg ping 105.7 ms Avg jitter 3.6 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 194.32.107.161:20110
First seen 16.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 15 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 16 · 19:26 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
18 full · 0 partial · 0 offline · 13 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Test server for the GlobalGameID plugin. Password required.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 103 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 103 ms | 0 | |
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| Online | 104 ms | 0 | |
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| Online | 104 ms | 0 | |
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Europe
WEEKLY
20/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map

Europe
[NEXT WIPE 5/11]
0/100
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.