
[EU|FR] WildRust PvE
Europe
| x2 | Home | Quêtes | XP | Kits
5/100
Last checked 1 m ago
Wiped 1 d ago
Wild Rust Reborn
Server admin? Sign in with Steam to claim this server.
98 ms · Chicago
Last checked 2 m ago
26 / 50 players
Procedural Map
57 days live Avg ping 93.5 ms Avg jitter 4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 208.115.196.43:28080
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 29 Oct 2 · 20:43 UTC Median daily peak 18 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Bienvenue sur le serveur PVE francophone EoV - La Tempête !
- Wipe le premier jeudi du mois
- Serveur intégrant une aventure semi-narrative de faction
- Serveur PVE (dégâts, vols et raid entre joueurs désactivés) avec du challenge
- Système de Saisons avec bonus et malus
- Automatisation agricole par compétence
- Zombies et scientifiques dans la nature et aux monuments
- Events réguliers : convoi, bases raidables, sputnik, donjons, pirates des mers, etc.
- Argent et shop avec des bonus qui ne wipe pas : véhicules personnels, skins, etc.
- Des quêtes quotidiennes, hebdomadaires et mensuelles pour gagner des $ à dépenser dans le shop
- Téléportations, Système d'XP et de compétences, Backpack, Clans, etc.
- Removertool, Craft instantané, Pas de stabilité, 50% Upkeep, Loot custom
Amusez-vous bien ! Et rejoignez nous sur Discord pour en apprendre plus !
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 98 ms | 20 | |
| Online | 98 ms | 14 | |
| Online | 92 ms | 9 | |
| Online | 98 ms | 5 | |
| Online | 91 ms | 2 | |
| Online | 91 ms | 2 | |
| Online | 92 ms | 12 | |
| Online | 90 ms | 27 | |
| Online | 105 ms | 22 | |
| Online | 96 ms | 18 | |
| Online | 91 ms | 17 | |
| Online | 90 ms | 12 | |
| Online | 94 ms | 15 | |
| Online | 89 ms | 11 | |
| Online | 92 ms | 7 | |
| Online | 92 ms | 1 | |
| Online | 98 ms | 3 | |
| Online | 98 ms | 11 | |
| Online | 89 ms | 23 | |
| Online | 98 ms | 18 | |
| Online | 89 ms | 8 | |
| Online | 89 ms | 3 | |
| Online | 98 ms | 5 | |
| Online | 98 ms | 5 | |
| Online | 92 ms | 3 | |
| Online | 105 ms | 0 | |
| Online | 92 ms | 2 | |
| Online | 89 ms | 1 | |
| Online | 98 ms | 2 | |
| Online | 98 ms | 6 | |
| Online | 95 ms | 5 | |
| Online | 94 ms | 6 | |
| Online | 98 ms | 7 | |
| Online | 96 ms | 4 | |
| Online | 98 ms | 1 | |
| Online | 92 ms | 1 | |
| Online | 90 ms | 0 | |
| Online | 89 ms | 1 | |
| Online | 101 ms | 4 | |
| Online | 89 ms | 9 | |
| Online | 105 ms | 15 | |
| Online | 98 ms | 9 | |
| Online | 104 ms | 8 | |
| Online | 89 ms | 7 | |
| Online | 90 ms | 4 | |
| Online | 93 ms | 1 | |
| Online | 89 ms | 0 | |
| Online | 89 ms | 1 | |
| Online | 93 ms | 5 | |
| Online | 91 ms | 5 |

Europe
| x2 | Home | Quêtes | XP | Kits
5/100
Last checked 1 m ago
Wiped 1 d ago
Wild Rust Reborn

0/200
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.