WARGAMING MAX 2
Russia
[X5/X10|DUO|TP|KIT|BRO|LOOT+|TRADE]
16/200
Last checked 2 m ago
Wiped 20 h ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
120 ms · Chicago
Jitter 8.5 ms
Last checked 2 m ago
1 / 100 players
Building Deep Sea
5x 29 days live Avg ping 129.3 ms Avg jitter 6.6 ms Wipe cycle 3.4 ±0.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 37.230.137.97:20530
First seen 16.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 4 | |
| 3 | |
| 4.7 | |
| 2.3 | |
| 4 | |
| 3 | |
| 3.9 | |
| 2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Oct 9 · 20:03 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
7 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Сервер с уникальной механикой строительства в Deep Sea и возможностью постоянного пребывания в нем.
Возведение построек на островах и строительство фортов — то, что отличает нас от других проектов!
- Улучшенный лут
- Отсутствие ограничений по команде
- Высокий FPS
- Оперативная поддержка администрации
Идеальные условия для тех, кто хочет испытать Rust в новом формате.
Вайпы по вторникам и пятницам в 12:00 по МСК.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 120 ms | 1 | |
| Online | 132 ms | 2 | |
| Online | 132 ms | 1 | |
| Online | 131 ms | 2 | |
| Online | 132 ms | 3 | |
| Online | 133 ms | 1 | |
| Online | 130 ms | 0 | |
| Online | 132 ms | 1 | |
| Online | 130 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | — | 1 | |
| Online | 122 ms | 2 | |
| Online | 123 ms | 3 | |
| Online | 137 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 128 ms | 1 | |
| Online | 120 ms | 0 | |
| Online | 129 ms | 1 | |
| Online | 131 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 128 ms | 1 | |
| Online | 131 ms | 2 | |
| Online | 121 ms | 1 | |
| Online | 131 ms | 2 | |
| Online | 122 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 130 ms | 1 | |
| Online | 130 ms | 2 | |
| Online | 130 ms | 2 | |
| Online | 135 ms | 2 | |
| Online | 133 ms | 1 | |
| Online | 132 ms | 2 | |
| Online | 128 ms | 1 | |
| Online | 121 ms | 0 | |
| Online | 137 ms | 2 | |
| Online | 130 ms | 1 | |
| Online | 127 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 127 ms | 1 | |
| Offline | — | — | |
| Offline | 131 ms | — | |
| Online | 121 ms | 0 | |
| Online | 121 ms | 4 | |
| Online | 127 ms | 1 | |
| Online | 126 ms | 1 | |
| Online | 121 ms | 1 | |
| Online | 120 ms | 1 |
Russia
[X5/X10|DUO|TP|KIT|BRO|LOOT+|TRADE]
16/200
Last checked 2 m ago
Wiped 20 h ago
Procedural Map
Russia
MAX2|DUO [TP|KIT|SHOP|LOOT+]
11/200
Last checked 2 m ago
Wiped 41 d ago
Procedural Map


Russia
| X5 | SKILLS | QUEST | RAIDBASE | 15.10
2/100
Last checked 1 m ago
Wiped 10 h ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.