
13/300
Last checked 1 m ago
Wiped 1 d ago
FPS+ | Custom map
Server admin? Sign in with Steam to claim this server.
121 ms · Chicago
Jitter 4.2 ms
Last checked 4 m ago
0 / 100 players
Building Deep Sea
5x 16 days live Avg ping 131 ms Avg jitter 6.9 ms Wipe cycle 3 ±0.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 37.230.137.97:20530
First seen 16.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 2.3 | |
| 4 | |
| 3 | |
| 3.9 | |
| 2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 10 Sep 27 · 07:17 UTC Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
17 full · 0 partial · 1 offline · 13 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Сервер с уникальной механикой строительства в Deep Sea и возможностью постоянного пребывания в нем.
Возведение построек на островах и строительство фортов — то, что отличает нас от других проектов!
- Улучшенный лут
- Отсутствие ограничений по команде
- Высокий FPS
- Оперативная поддержка администрации
Идеальные условия для тех, кто хочет испытать Rust в новом формате.
Вайпы по вторникам и пятницам в 12:00 по МСК.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 121 ms | 4 | |
| Online | 127 ms | 1 | |
| Online | 120 ms | 5 | |
| Online | 120 ms | 1 | |
| Online | 122 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 120 ms | 3 | |
| Online | 121 ms | 3 | |
| Online | 120 ms | 1 | |
| Online | 120 ms | 3 | |
| Online | 131 ms | 0 | |
| Online | 128 ms | 1 | |
| Online | 127 ms | 1 | |
| Online | 126 ms | 1 | |
| Online | 121 ms | 3 | |
| Online | 130 ms | 2 | |
| Online | 131 ms | 4 | |
| Online | 132 ms | 3 | |
| Online | 130 ms | 1 | |
| Online | 128 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 121 ms | 2 | |
| Online | 120 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 133 ms | 5 | |
| Online | 134 ms | 6 | |
| Online | 128 ms | 10 | |
| Online | 120 ms | 3 | |
| Online | 131 ms | 1 | |
| Online | 122 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 140 ms | 3 | |
| Online | 128 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 127 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 127 ms | 1 | |
| Online | 130 ms | 2 | |
| Online | 121 ms | 5 | |
| Online | 126 ms | 4 | |
| Online | 131 ms | 3 | |
| Online | 131 ms | 3 | |
| Online | 132 ms | 3 | |
| Online | 132 ms | 3 | |
| Online | 121 ms | 3 |

13/300
Last checked 1 m ago
Wiped 1 d ago
FPS+ | Custom map

Russia
X5/X10 | CLANS | KITS | EVENTS
0/150
Last checked 6 m ago
Wiped 1 d ago
Procedural Map

12/100
Last checked 2 s ago
Wiped 1 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.