
Revenants.gg Rust CoD Zombies
Server admin? Sign in with Steam to claim this server.
110 ms · Chicago
Last checked 8 m ago
0 / 100 players
Revenants.gg COD ZOMBIES
17 days live Avg ping 110.1 ms Avg jitter 1.1 ms Wipe halving: 2 days Wipe cycle 1.9 ±1.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 217.182.197.185:28014
First seen 16.09.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 3.4 | |
| 0.9 | |
| 1 | |
| 1.1 | |
| 6 | |
| 1.1 | |
| 1 | |
| 0.9 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 79 Oct 2 · 11:15 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 5 offline · 13 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 28
- Sep 27
- Sep 26
- Sep 25
Server info
Revenants is a pure PvE round-based zombie mode that brings the classic Call of Duty Zombies experience straight into Rust. Fight wave after wave, buy better weapons, hold the line, and try not to get overrun.
Revenants.gg for more info!
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 110 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 108 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 2 | |
| Online | 109 ms | 7 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 110 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.