[US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad banner

[US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad

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Offline

Last checked 4 h ago

0 / 250 players

Custom Map

1.5x Max 4 17 days live Avg ping 21 ms Avg jitter 0 ms Wipe halving: 1 days Wipe cycle 1.2 ±0.4 days

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 164.152.122.96:28025

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 164.152.122.96:28025

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

  1. Launch Rust
  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 16.09.2026

Last wipe: (12 d ago)

Wipe history

Wiped Days since previous
1.9
1
0.9
0.9
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 2 Sep 19 · 02:34 UTC Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipeWipe012Sep 16Sep 22

7 full · 0 partial · 11 offline · 13 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012

Ping history from Chicago

21ms21msSep 16Sep 22

Jitter history

0ms0msSep 16Sep 22

Recent history from Chicago

Checked Status Ping Players
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 1
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 1
Online 21 ms 2
Online 21 ms 1
Online 21 ms 0
Online 21 ms 1
Online 21 ms 0
Online 21 ms 0
Online 21 ms 1
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 1
Online 21 ms 2
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 0
Online 21 ms 1
Online 21 ms 0
Online 21 ms 0

Other 1.5x servers in Canada (low ping)

TNT RUSTCORE -

North America

Vanilla 1.5x Just Wiped| Max 8 | Low UpKeep

2/50

Last checked 1 m ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

1.5x GatherMax 85 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] Alpha Rust

North America

| 1.5x | Vanilla | Solo/Duo/Trio/Quad

0/250

Last checked 8 m ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

1.5x GatherMax 40 avg wipe peakVanilla

Custom Map

21 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.