

BRUME x2 JUST
Europe
WIPED RAIDBASES, EVENTS, QUESTS, PIRATE THEME
0/77
Last checked 5 m ago
Wiped 2 d ago
Custom Map
[EU] RustID Pure PvE | No Decay | No Killing | No Raiding Server admin? Sign in with Steam to claim this server.
97 ms · Chicago
Jitter 0.7 ms
Last checked 1 m ago
22 / 150 players
Procedural Map
18 days live Avg ping 96.3 ms Avg jitter 0.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 5.135.138.104:28015
First seen 16.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 25.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 39 Oct 3 · 20:21 UTC Median daily peak 16 (median of daily peaks, not average population)
Observed daily peak
19 full · 0 partial · 0 offline · 12 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Experience Rust in a high-performance, well-balanced environment where vanilla gameplay takes center stage. RustID Pure offers a relaxed and fair way to explore, build, and progress without the fear of other players.
Information
•Decay is disabled
•Player and building damage disabled
•Monthlv wipes Last wipe: 3/9
•Active admins and very helpful community
•Inactive players removed after 10 days of inactivity
Rules
•No raiding, griefing or looting of any kind.
•No mic/chat spam, disrespect, racism, harassment, discrimination or controversial
topics
•No camping loot rooms, monuments or any highly concentrated areas.
•No blocking waterways, monuments or monopolising large areas of land.
•Avoid excessive buildings that cause performance issues.
Use /rules in chat for a full list rules and helpful information.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 97 ms | 16 | |
| Online | 98 ms | 8 | |
| Online | 95 ms | 3 | |
| Online | 96 ms | 16 | |
| Online | 96 ms | 31 | |
| Online | 96 ms | 21 | |
| Online | 96 ms | 9 | |
| Online | 97 ms | 7 | |
| Online | 96 ms | 6 | |
| Online | 95 ms | 6 | |
| Online | 97 ms | 12 | |
| Online | 97 ms | 23 | |
| Online | 95 ms | 27 | |
| Online | 96 ms | 23 | |
| Online | 97 ms | 23 | |
| Online | 96 ms | 16 | |
| Online | 96 ms | 15 | |
| Online | 95 ms | 8 | |
| Online | 96 ms | 6 | |
| Online | 97 ms | 6 | |
| Online | 96 ms | 11 | |
| Online | 95 ms | 19 | |
| Online | 95 ms | 24 | |
| Online | 96 ms | 28 | |
| Online | 95 ms | 1 | |
| Online | 96 ms | 2 | |
| Online | 96 ms | 5 | |
| Online | 96 ms | 1 | |
| Online | 97 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 2 | |
| Online | 96 ms | 4 | |
| Online | 96 ms | 6 | |
| Online | 98 ms | 6 | |
| Online | 96 ms | 3 | |
| Online | 97 ms | 5 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 97 ms | 2 | |
| Online | 96 ms | 1 | |
| Online | 96 ms | 5 | |
| Online | 96 ms | 8 | |
| Online | 96 ms | 15 | |
| Online | 96 ms | 11 | |
| Online | 96 ms | 5 | |
| Online | 96 ms | 2 | |
| Online | 96 ms | 1 | |
| Online | 96 ms | 1 |


Europe
WIPED RAIDBASES, EVENTS, QUESTS, PIRATE THEME
0/77
Last checked 5 m ago
Wiped 2 d ago
Custom Map

Europe
x1 | BP Hunt | JUST WIPED 06.09
0/200
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.