Stewges [US] 5X
North America
[Kits][Events][StaticLoot][SkillTree]
3/50
Last checked 46 s ago
Wiped 2 d ago
Procedural
Rust R Us 5x Large | Kits | Raid Prot | Raidable bases | /ST Server admin? Sign in with Steam to claim this server.
14 ms · Chicago
Last checked 3 m ago
0 / 100 players
Procedural Map
5x 17 days live Avg ping 15.5 ms Avg jitter 1.9 ms Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 24.216.208.218:28090
First seen 15.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 15.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 20 · 20:51 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
19 full · 0 partial · 0 offline · 12 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Rust R Us Server Informtion: PVP Large Map 4500 /mymini command PVP Custom Raidable Bases with customized loot tables Offline Raid Protection Extended TC Range Skip Night Rewards Better TC Skill Tree MAX 10 Team size Free Skinbox Custom loot+ table removing all of the junk prefabs Placeable Recyclers Custom Outpost Shops recyclers at monuments faster airdrops, Faster smelting, Faster crafting, and Fast recycling Blueprint sharing bosses and events (Large rig, airfield event, dome and more) Active Admins Join our discord at: https://discord.gg/Xxp2KF9gh5
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 14 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 18 ms | 1 | |
| Online | 14 ms | 2 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 14 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 14 ms | 1 | |
| Online | 15 ms | 2 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 0 | |
| Online | 15 ms | 0 |
North America
[Kits][Events][StaticLoot][SkillTree]
3/50
Last checked 46 s ago
Wiped 2 d ago
Procedural
North America
1/100
Last checked 4 m ago
Wiped 2 d ago
Procedural Map

North America
- 5X|PVP|PVE|Plot Cliaming|Protection
0/100
Last checked 2 m ago
Wiped 2 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.