
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 12 s ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 34 m ago
0 / 80 players
Procedural Map
2x 17 days live Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 155.103.80.2:2025
First seen 15.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 17.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 21 · 23:25 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
17 full · 0 partial · 2 offline · 12 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
MAINLAND PvE • DEEP SEA PvP • MONTHLY • MODDED PROGRESSION
Build, explore, and progress safely on the mainland, then head into Deep Sea when you want real PvP risk.
MAINLAND PvE
Player attacks and base raiding are disabled on the mainland. Scientists, wildlife, Patrol Helicopters, guards, weather, upkeep, and the environment are still dangerous.
DEEP SEA PvP
Deep Sea is full PvP. Player combat and boat raiding are enabled, and your boat and cargo are at risk.
GATHERING & PROGRESSION
• 2× wood and stone
• 1.5× metal
• Matching quarry and Giant Excavator boosts
• Normal sulfur and HQM
• Modest fuel boosts
• 10-minute hackable crate timers
• Custom loot tables tuned for better rewards without skipping progression
LOOT & PROPERTY
PvE protection does not mean unattended items are safe. Sleepers, corpses, and backpacks may be looted. Lock your cupboards and storage. Player planters are protected.
SERVER DEVELOPMENT
Loot balance is actively being tuned. Feedback is welcome through Discord.
Build a home. Explore the world. Take your chances in Deep Sea.
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North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 12 s ago
Wiped 1 d ago
Procedural Map

North America
Biweekly. BetterNpcs. Zombies. Raidable bases
1/50
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
1/50
Last checked 4 m ago
Wiped 1 d ago
Dark Ages
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.