
[FR/EU] NOVARUST |
Europe
PVE | X5 | LEVELS & PRESTIGE | CUSTOM EVENTS
1/20
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
[EU][PVE] 5x |ZE-Gaming #2|Loot++|Skills|Events|Monthly MAP|BP Server admin? Sign in with Steam to claim this server.
95 ms · Chicago
Jitter 0.7 ms
Last checked 2 m ago
1 / 75 players
5x 57 days live Avg ping 98.1 ms Avg jitter 7.6 ms Wipe cycle 14.5 ±13.5 days
Connect: 141.98.157.185:28025
First seen 07.08.2026
Last wipe: (20 h ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Aug 30 Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
57 full · 1 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Custom Plugins and Better AntiCheat.
- Adult Server Management, Active Administration.
-
- Consider helping out the server by improvements by donating.
-For further support please click the 'View Webpage' to join the discord and contact a staff member.
*This is a monthly wipe server.
BP, Skils, VehLicense WIPE per 3 Months.
- Server Plugins:
⦿ AbandonedBases ⦿AirfieldEvent ⦿Backpacks ⦿Bank
⦿ AI Roaming around ⦿Roaming Bradley ⦿ BotPurgeEvent
⦿ Building Grades ⦿ Building Skins ⦿ Enchanted Hammer
⦿ CargoPlaneEvent ⦿ Building Workbench ⦿ Economics ⦿ Shop
⦿ DynamicCupShare ⦿ Teleportnation ⦿ NightVision ⦿Personal Attack Heli
⦿Monument Recycler ⦿ Everything is lootable ⦿Kits
⦿ Composter Splitter ⦿ Grow
⦿ Vehicle License ⦿ Restore Upon Death ⦿ Custom Radio Stations ⦿ Quicksmelt & Sort
⦿ Virtual Quarries ⦿ Trade ⦿ Raidablebases ⦿ RaidableShelters ⦿ Skills
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 95 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 0 | |
| Offline | — | — | |
| Online | 95 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 95 ms | 1 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 96 ms | 0 |

Europe
PVE | X5 | LEVELS & PRESTIGE | CUSTOM EVENTS
1/20
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Europe
0/30
Last checked 5 m ago
Wiped 1 d ago
Procedural Map

Europe
[PvE] [X5] [Custom Weapons]
0/50
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.