RageRust.com • Vanilla
Russia
• EU
2/50
Last checked 15 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
0 / 500 players
Procedural Map
18 days live Avg ping 138.7 ms Avg jitter 9.4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 194.93.2.138:28039
First seen 15.09.2026
Last wipe: (18 d ago)
| Wiped | Days since previous |
|---|---|
| — |
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 135 ms | 0 | |
| Online | 147 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 146 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 160 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 136 ms | 0 |
Russia
• EU
2/50
Last checked 15 s ago
Wiped 2 d ago
Procedural Map
Russia
VANILLA • EU
2/50
Last checked 15 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.