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Rust::Hosted by Cybrancee.com

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109 ms · Chicago

Jitter 4.2 ms

Last checked 5 m ago

0 / 100 players

Procedural Map

19 days live Avg ping 112.9 ms Avg jitter 4.1 ms Wipe cycle 8.3 ±5.4 days

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Connect: 5.9.66.153:60412

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
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  3. Paste the command above (copy button next to it) and press Enter

First seen 15.09.2026

Next wipe: (in 27 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
13.7
2.9
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 1 Sep 15 · 04:27 UTC Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

WipeWipeForce wipe01Sep 15Oct 4

20 full · 0 partial · 0 offline · 11 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Server info

Welcome to Halite — a balanced 3X Solo/Duo Rust experience!
Max Team Size: 2 | No Alliances | No Teaming
No BP Wipes | Monthly Map Wipes
Wipes 1st Thursday of every month @ 8PM CET / 2PM EST

SERVER FEATURES:
• 3X Gather, Stacks, Components & Smelting
• 2X Scrap | 1.5X Sulfur
• Faster Crafting & Recycling
• QoL Plugins
• No P2W
• Noob Friendly
• Active Administration
• Longer Days & Shorter Nights

Join Halite. Build. Progress. Survive.

Ping history from Chicago

115.6ms110msSep 15Oct 4

Jitter history

5.5ms2.4msSep 15Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 109 ms 0
Online 115 ms 0
Online 121 ms 0
Online 122 ms 0
Online 109 ms 0
Online 108 ms 0
Online 115 ms 0
Online 115 ms 0
Online 108 ms 0
Online 115 ms 0
Online 108 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 108 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 107 ms 0
Online 121 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 108 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 108 ms 0
Online 121 ms 0
Online 115 ms 0
Online 121 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 108 ms 0
Online 108 ms 0
Online 108 ms 0

Other servers in Germany (low ping)

0/52

Last checked 6 m ago

Wiped 2 d ago

2 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0.7 ms

2x Solo|Duo 50% Upkeep

0/100

Last checked 3 m ago

Wiped 2 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

| Biweekly | 6 MAX | Shared BPs

0/40

Last checked 4 m ago

Wiped 15 h ago

4% elapsed96% left

Next wipe in 13 days

2x Gather1 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.