
[PVE] Green Island
Europe
- Heli-Training
0/30
Last checked 8 m ago
Wiped 1 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
130 ms · Chicago
Jitter 0.7 ms
Last checked 3 m ago
0 / 10 players
Custom Map
No BP wipe 18 days live Avg ping 129.7 ms Avg jitter 0.7 ms Wipe cycle 6 ±5.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.83.237.118:26500
First seen 14.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 4.1 | |
| 13 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 27 · 17:11 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
16 full · 0 partial · 4 offline · 11 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Witajcie na serwerze ZIEMIA NICZYJA!
Szukasz serwera, na którym zdecydowanie nie będzie nudno? Trafiłeś idealnie!
U nas znajdziesz zarówno strefy PvE, jak i PvP, więc każdy znajdzie coś dla siebie. O swoją bazę nie musisz się martwić – raidy graczy są możliwe dopiero w ostatnim dniu wipe
Na mapie będą również generować się bazy botów przeznaczone do rajdowania, a dodatkowo będziecie mogli wykupywać dodatkowe atrakcje, takie jak Bradley czy dungeony.
A to jeszcze nie wszystko! Czekają na Was również regularne eventy, konkurencje oraz rywalizacja między graczami.
PvP | PvE | Raidy | Eventy | Rywalizacja | Dobra zabawa
Dołączcie do ZIEMI NICZYJEJ i przekonajcie się sami!
Widzimy się na serwerze!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 2 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 |

Europe
- Heli-Training
0/30
Last checked 8 m ago
Wiped 1 d ago
Custom Map



Europe
DYKTΥ | PvE/PvP | EVENTY | RAIDABLE BASES
12/100
Last checked 3 m ago
Wiped 2 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.