Quick Build x1000
Europe
TP/Home
0/50
Last checked 49 s ago
Wiped 4 h ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 1 m ago
14 / 111 players
Custom Map
1000x 56 days live Wipe cycle 7 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 208.103.169.239:28010
First seen 07.08.2026
Last wipe: (8 d ago)
| Wiped | Days since previous |
|---|---|
| 7.1 | |
| 7.1 | |
| 7 | |
| 6.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 32 Sep 5 Median daily peak 22 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Rusty AK x1000! * Last wiped 10/09/26 *
* Wipes every Thursday about 5PM BST
* To see server information, settings, commands type in chat /info.
* Cheating, Racism, Homophobia is bannable.
* VIP packages. Free VIP for new players. Webstore: http://rustyak.buycraft.net
* Support: https://discord.gg/xGshkYt - Click VIEW WEBPAGE to join discord.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 11 | |
| Online | — | 4 | |
| Online | — | 10 | |
| Online | — | 9 | |
| Online | — | 6 | |
| Online | — | 6 | |
| Online | — | 21 | |
| Online | — | 11 | |
| Online | — | 10 | |
| Online | — | 15 | |
| Online | — | 11 | |
| Online | — | 6 | |
| Online | — | 3 | |
| Online | — | 5 | |
| Online | — | 2 | |
| Online | — | 3 | |
| Online | — | 5 | |
| Online | — | 4 | |
| Online | — | 2 | |
| Online | — | 11 | |
| Online | — | 11 | |
| Online | — | 3 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 5 | |
| Online | — | 5 | |
| Online | — | 6 | |
| Online | — | 3 | |
| Online | — | 11 | |
| Online | — | 14 | |
| Online | — | 12 | |
| Online | — | 7 | |
| Online | — | 6 | |
| Online | — | 0 | |
| Online | — | 12 | |
| Online | — | 12 | |
| Online | — | 12 | |
| Online | — | 10 | |
| Online | — | 14 | |
| Online | — | 13 | |
| Online | — | 16 | |
| Online | — | 12 | |
| Online | — | 10 | |
| Online | — | 4 | |
| Online | — | 4 | |
| Online | — | 3 | |
| Online | — | 4 | |
| Online | — | 1 | |
| Online | — | 4 | |
| Online | — | 10 |
Europe
TP/Home
0/50
Last checked 49 s ago
Wiped 4 h ago
Procedural Map
Wiped [1/10 1 day ago]
7/200
Last checked 3 m ago
Wiped 1 d ago
Custom Map
Wiped [1/10 1 day ago]
0/10
Last checked 6 m ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.