
INDUSTRIAL PVE BiWeekly
Russia
X2 [ BOSS / SKILL / NEW MODS ]
13/250
Last checked 1 m ago
Wiped 1 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 2 m ago
82 / 200 players
Procedural MapFPS+
2x Max 3 57 days live Wipe cycle 4.9 ±2.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.189.255.106:35400
First seen 07.08.2026
Last wipe: (13 h ago)
| Wiped | Days since previous |
|---|---|
| 1.5 | |
| 5.5 | |
| 7 | |
| 7 | |
| 7 | |
| 1.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 140 Sep 19 · 13:40 UTC Median daily peak 33 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
СЛАБЫЙ#2 X2 max3
Классический сервер с минимальными изменениями
→ В рыбацких деревнях, на ранчо и в амбарах есть переработчики, станции дронов и НПЗ
→ Содержание шкафа снижено на 50%
→ Ресурсы x2 | Компоненты x2 | Стаки x2
→ Лимит команды: max3
Если карта не загружается, переподключитесь несколько раз - сервер подберёт подходящую ссылку карты.
ТГ: t.me/slabrust
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 93 | |
| Online | — | 72 | |
| Online | — | 52 | |
| Online | — | 16 | |
| Online | — | 0 | |
| Online | — | 8 | |
| Online | — | 12 | |
| Online | — | 17 | |
| Online | — | 19 | |
| Online | — | 16 | |
| Online | — | 17 | |
| Online | — | 14 | |
| Online | — | 13 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 5 | |
| Online | — | 5 | |
| Online | — | 15 | |
| Online | — | 12 | |
| Online | — | 22 | |
| Online | — | 27 | |
| Online | — | 18 | |
| Online | — | 12 | |
| Online | — | 3 | |
| Online | — | 2 | |
| Online | — | 9 | |
| Online | — | 11 | |
| Online | — | 15 | |
| Online | — | 30 | |
| Online | — | 28 | |
| Online | — | 22 | |
| Online | — | 12 | |
| Online | — | 11 | |
| Online | — | 4 | |
| Online | — | 4 | |
| Online | — | 12 | |
| Online | — | 14 | |
| Online | — | 22 | |
| Online | — | 26 | |
| Online | — | 25 | |
| Online | — | 40 | |
| Online | — | 33 | |
| Online | — | 16 | |
| Online | — | 13 | |
| Online | — | 6 | |
| Online | — | 4 | |
| Online | — | 14 | |
| Online | — | 22 | |
| Online | — | 29 |

Russia
X2 [ BOSS / SKILL / NEW MODS ]
13/250
Last checked 1 m ago
Wiped 1 d ago
Custom Map


Russia
| X2 | SOLO/DUO/TRIO
0/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

111/550
Last checked 1 m ago
Wiped 1 d ago
ВАЙП БЫЛ 2д НАЗАД
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.