
[ESP] HISPALAND [PVE]
Europe
|[100% Gratis]|[Eventos]|[Estable]|
14/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 1 m ago
0 / 101 players
Procedural Map
19 days live Avg ping 130.3 ms Avg jitter 5.7 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 79.117.59.203:28015
First seen 14.09.2026
Last wipe: (27 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 14 · 17:01 UTC Median daily peak 2 (median of daily peaks, not average population)
1 full · 0 partial · 19 offline · 11 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 122 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 131 ms | 2 |

Europe
|[100% Gratis]|[Eventos]|[Estable]|
14/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.