Rusticated.com - EU | 2x Vanilla | Thursday | Shared Bps | 10/1 banner

Rusticated.com - EU | 2x Vanilla | Thursday | Shared Bps | 10/1

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95 ms · Chicago

Jitter 4 ms

Last checked 4 m ago

6 / 150 players

Rusticated Generated Maps

2x 56 days live Avg ping 97.5 ms Avg jitter 3.4 ms Wipe halving: 1 days Wipe cycle 7 ±0.2 days

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Connect: 185.248.134.49:28010

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First seen 07.08.2026

Next wipe: (in 5 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
7.3
7
7
6.7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 28 Oct 1 · 18:42 UTC Median daily peak 8.5 (median of daily peaks, not average population)

Observed daily peak

Force wipe0102030Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

050100150200

Server info

Wipe Info:
Thursday Weekly wipes
Blueprints wipe @ force

Next Wipe: Jul 9 at 2 PM BST
Last Wipe: Jul 2 at 7 PM BST

VIP: rusticated.com/vip
Discord: discord.gg/Rusticated

Use /rules in game to see our rules

Shared BP's with Team
Half Craft & Half Recycling
Full Base WorkBench
Junk removed from loot tables
Plus More!

Ping history from Chicago

99.5ms95.6msSep 3Oct 3

Jitter history

10.3ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 95 ms 6
Online 102 ms 2
Online 102 ms 2
Online 96 ms 3
Online 96 ms 4
Online 96 ms 6
Online 96 ms 8
Online 102 ms 11
Online 95 ms 9
Online 101 ms 5
Online 96 ms 1
Online 102 ms 2
Online 102 ms 1
Online 101 ms 7
Online 102 ms 8
Online 102 ms 8
Online 95 ms 8
Online 102 ms 13
Online 96 ms 23
Online 96 ms 2
Online 102 ms 1
Online 102 ms 2
Online 102 ms 1
Online 101 ms 1
Online 96 ms 0
Online 96 ms 0
Online 102 ms 0
Online 95 ms 1
Online 99 ms 3
Online 95 ms 2
Online 96 ms 2
Online 102 ms 2
Online 96 ms 2
Online 101 ms 2
Online 95 ms 4
Online 96 ms 2
Online 95 ms 4
Online 95 ms 4
Online 95 ms 6
Online 96 ms 5
Online 95 ms 3
Online 102 ms 2
Online 96 ms 2
Online 96 ms 2
Online 102 ms 3
Online 96 ms 2
Online 96 ms 2
Online 96 ms 3
Online 96 ms 0
Online 102 ms 3

Other 2x servers in United Kingdom (low ping)

2x | Skills | Events | Npc Raids | Quests

3/50

Last checked 1 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Lush Custom PvE Maps

11 ms· Chicago

Jitter0 ms

Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2

1/200

Last checked 3 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x GatherMax 44 avg wipe peakVanillaDiscord

11 ms· Chicago

Jitter0 ms

Monthly Trio Premium |50% Upkeep|No BP Wipes|x2

0/200

Last checked 4 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x GatherMax 3No BP wipe4 avg wipe peakVanillaDiscord

11 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.