

US Velt.gg 2x
Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
3/200
Last checked 3 m ago
Wiped 2 d ago
Server admin? Sign in with Steam to claim this server.
96 ms · Chicago
Last checked 3 m ago
366 / 370 players
Rusticated Generated Maps
57 days live Avg ping 97.4 ms Avg jitter 3.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.248.134.37:28010
First seen 07.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 797 Oct 1 · 19:02 UTC Median daily peak 129 (median of daily peaks, not average population)
Observed daily peak
57 full · 1 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Wipe Info:
Monthly wipes @ force
Blueprints wipe @ force
Next Wipe: Aug 6 at 7 PM BST
Last Wipe: Jul 2 at 7 PM BST
VIP: rusticated.com/vip
Discord: discord.gg/Rusticated
Full Rules: rusticated.com/rules
Please follow the rules below:
- English in chat
- No Racism, Homophobia, Harassment or Excessive Toxicity
- No Advertising
- Any form of cheats / hacking is not allowed
- Staff have final say, being toxic to staff will get you automatically removed
- Any association with a gamebanned rust account or playing with a user with a old gamebanned rust account will cause you to be banned
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 96 ms | 487 | |
| Online | 95 ms | 538 | |
| Online | 96 ms | 422 | |
| Online | 95 ms | 272 | |
| Online | 96 ms | 6 | |
| Online | 96 ms | 202 | |
| Online | 96 ms | 238 | |
| Online | 103 ms | 297 | |
| Online | 96 ms | 520 | |
| Online | 96 ms | 615 | |
| Online | 102 ms | 647 | |
| Online | 96 ms | 576 | |
| Online | 95 ms | 517 | |
| Online | 96 ms | 337 | |
| Online | 102 ms | 224 | |
| Online | 102 ms | 219 | |
| Online | 95 ms | 182 | |
| Online | 118 ms | 215 | |
| Online | 103 ms | 310 | |
| Online | 96 ms | 582 | |
| Online | 96 ms | 736 | |
| Online | 95 ms | 55 | |
| Online | 102 ms | 21 | |
| Online | 96 ms | 18 | |
| Online | 96 ms | 13 | |
| Online | 96 ms | 14 | |
| Online | 96 ms | 9 | |
| Online | 96 ms | 10 | |
| Online | 96 ms | 10 | |
| Online | 101 ms | 13 | |
| Online | 99 ms | 18 | |
| Online | 102 ms | 25 | |
| Online | 96 ms | 15 | |
| Online | 96 ms | 20 | |
| Online | 102 ms | 14 | |
| Online | 96 ms | 9 | |
| Online | 102 ms | 18 | |
| Online | 96 ms | 10 | |
| Online | 96 ms | 10 | |
| Online | 96 ms | 14 | |
| Online | 95 ms | 32 | |
| Online | 95 ms | 40 | |
| Online | 102 ms | 33 | |
| Online | 95 ms | 23 | |
| Online | 95 ms | 21 | |
| Online | 95 ms | 14 | |
| Online | 95 ms | 22 | |
| Online | 102 ms | 17 | |
| Online | 103 ms | 17 | |
| Online | 96 ms | 23 |


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
3/200
Last checked 3 m ago
Wiped 2 d ago

Europe
2x | Skills | Events | Npc Raids | Quests
2/50
Last checked 19 s ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
2/200
Last checked 59 s ago
Wiped 2 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.