US Hyper Rust 2x Main Shared Bps 6 MAX banner

US Hyper Rust 2x Main Shared Bps 6 MAX

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 2 m ago

0 / 75 players

Procedural Map

2x 19 days live Wipe cycle 6 ±4.9 days

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Connect: 66.51.96.83:28010

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First seen 13.09.2026

Next wipe: (in 6 days) High confidence

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
13
2.7
2.3
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 0 Sep 26 · 00:00 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipe01Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0246

Server info

Map wipes Weekly - Every Friday @ 3:00 PM EST
Blueprints are Shared
Max group size: 6 No allying/teaming or making a no kill or no raid agreement.
Discord:
Store/website:
2x gather rates
2x scrap and components
2x craft and recycling speeds
2x stack sizes Resources
5 Minute nights
Active Non playing admins
Rules: (more with /rules) or check the discord
No cheating/exploiting or play with cheaters/evaders you can and will get banned [Association Bans are 1 week]
No VPNs/proxies
No Rust game banned (EAC) alts in the last 180 days
No more than 1 Rust game banned alt
No racism or homophobia [Repeated Offence 3 Mute]
If any of the rules get broke you can and will get banned or muted

Recent history from Chicago

Checked Status Ping Players
Online — 0
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Online — 0
Online — 0
Online — 0
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Online — 0
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Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
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Online — 0
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Other 2x servers in United States (low ping)

|PvE|Vanilla|2x|NoRaid|NoDecay|

3/150

Last checked 1 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] RustHaven Main

North America

2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN

1/50

Last checked 2 m ago

Wiped 1 d ago

2x Gather4 avg wipe peakVanilla

Dark Ages

<1 ms· Chicago

Jitter0 ms

Slug.gg 2x |

North America

NPC Raids | Leaderboard | No Offline | Biweekly

0/100

Last checked 2 s ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

2x Gather1 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.