ЗАСТАВА | КЛАССИКА | ВАЙП 26.09 banner

ЗАСТАВА | КЛАССИКА | ВАЙП 26.09

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Offline

Last checked 1 h ago

0 / 200 players

ВАЙП БЫЛ 1Ч НАЗАД

20 days live Avg ping 130 ms Avg jitter 17.9 ms Wipe halving: 2 days Wipe cycle 0.9 ±0 days

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Connect: 212.22.85.104:35000

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
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First seen 13.09.2026

Last wipe: (8 d ago)

Wipe history

Wiped Days since previous
0.9
0.8
0.9
0.9
0.9
0.9
0.9
0.9
0.9
0.9
0.8
0.9
0.9
0.8
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 112 Sep 26 · 11:30 UTC Median daily peak 56 (median of daily peaks, not average population)

Observed daily peak

050100150Sep 26Sep 27

2 full · 0 partial · 6 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

050100150

Server info

Мы обеспечиваем отличный геймплей и качественное управление сервером на выделенных машинах в московском дата-центре.

• Размер группы: без ограничений
• Ключевые особенности:
- Настоящий ванильный опыт (без pay-to-win)
- Карты, подобранные специально под сервер
- Голосование сообщества за карту перед вайпом
- Плавный геймплей без лагов и просадок
- Активное и дружелюбное сообщество
- Выделенное железо нового поколения для максимальной производительности
- Регулярные обновления и поддержка администрации

Наша команда следит за честной игрой и обеспечивает поддержку высшего уровня. За помощью — напишите нам в Telegram.

Ping history from Chicago

150ms122.9msSep 13Sep 27

Jitter history

59.5ms0msSep 13Sep 27

Recent history from Chicago

Checked Status Ping Players
Online 124 ms 0
Online 122 ms 0
Online 122 ms 0
Online 124 ms 0
Offline 123 ms —
Offline — —
Offline — —
Online 124 ms 86
Online 124 ms 87
Online 122 ms 88
Online 122 ms 90
Online 123 ms 0
Online 126 ms 0
Offline — —
Offline — —
Offline 125 ms —
Online 124 ms 72
Online 126 ms 49
Online 122 ms 77
Online 122 ms 77
Online 122 ms 75
Online 124 ms 78
Online 124 ms 80
Online 122 ms 81
Online 123 ms 84
Online 123 ms 87
Online 122 ms 90
Online 123 ms 56
Online 123 ms 55
Online 125 ms 59
Online 126 ms 58
Online 124 ms 57
Online 136 ms 59
Online 127 ms 61
Online 129 ms 63
Online 129 ms 69
Online 134 ms 69
Online 127 ms 75
Online 129 ms 75
Online 129 ms 56
Online 136 ms 63
Online 136 ms 0
Online 135 ms 81
Online 338 ms 89
Online 135 ms 90
Online 129 ms 95
Online 129 ms 92
Online 127 ms 95
Online 128 ms 93
Online 128 ms 100

Other servers in Russia (low ping)

5/50

Last checked 2 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Procedural Map

94 ms· Chicago

VANILLA • EU

5/50

Last checked 2 m ago

Wiped 1 d ago

14% elapsed86% left

Next wipe in 12 days

1 avg wipe peakVanilla

Procedural Map

94 ms· Chicago

Server

0/500

Last checked 2 m ago

Wiped 1 d ago

Vanilla

Procedural Map

103 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.