RageRust.com • Vanilla
Russia
• EU
5/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 1 h ago
0 / 200 players
ВАЙП БЫЛ 1Ч НАЗАД
20 days live Avg ping 130 ms Avg jitter 17.9 ms Wipe halving: 2 days Wipe cycle 0.9 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 212.22.85.104:35000
First seen 13.09.2026
Last wipe: (8 d ago)
| Wiped | Days since previous |
|---|---|
| 0.9 | |
| 0.8 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.9 | |
| 0.8 | |
| 0.9 | |
| 0.9 | |
| 0.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 112 Sep 26 · 11:30 UTC Median daily peak 56 (median of daily peaks, not average population)
Observed daily peak
2 full · 0 partial · 6 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Мы обеспечиваем отличный геймплей и качественное управление сервером на выделенных машинах в московском дата-центре.
• Размер группы: без ограничений
• Ключевые особенности:
- Настоящий ванильный опыт (без pay-to-win)
- Карты, подобранные специально под сервер
- Голосование сообщества за карту перед вайпом
- Плавный геймплей без лагов и просадок
- Активное и дружелюбное сообщество
- Выделенное железо нового поколения для максимальной производительности
- Регулярные обновления и поддержка администрации
Наша команда следит за честной игрой и обеспечивает поддержку высшего уровня. За помощью — напишите нам в Telegram.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 124 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 124 ms | 0 | |
| Offline | 123 ms | — | |
| Offline | — | — | |
| Offline | — | — | |
| Online | 124 ms | 86 | |
| Online | 124 ms | 87 | |
| Online | 122 ms | 88 | |
| Online | 122 ms | 90 | |
| Online | 123 ms | 0 | |
| Online | 126 ms | 0 | |
| Offline | — | — | |
| Offline | — | — | |
| Offline | 125 ms | — | |
| Online | 124 ms | 72 | |
| Online | 126 ms | 49 | |
| Online | 122 ms | 77 | |
| Online | 122 ms | 77 | |
| Online | 122 ms | 75 | |
| Online | 124 ms | 78 | |
| Online | 124 ms | 80 | |
| Online | 122 ms | 81 | |
| Online | 123 ms | 84 | |
| Online | 123 ms | 87 | |
| Online | 122 ms | 90 | |
| Online | 123 ms | 56 | |
| Online | 123 ms | 55 | |
| Online | 125 ms | 59 | |
| Online | 126 ms | 58 | |
| Online | 124 ms | 57 | |
| Online | 136 ms | 59 | |
| Online | 127 ms | 61 | |
| Online | 129 ms | 63 | |
| Online | 129 ms | 69 | |
| Online | 134 ms | 69 | |
| Online | 127 ms | 75 | |
| Online | 129 ms | 75 | |
| Online | 129 ms | 56 | |
| Online | 136 ms | 63 | |
| Online | 136 ms | 0 | |
| Online | 135 ms | 81 | |
| Online | 338 ms | 89 | |
| Online | 135 ms | 90 | |
| Online | 129 ms | 95 | |
| Online | 129 ms | 92 | |
| Online | 127 ms | 95 | |
| Online | 128 ms | 93 | |
| Online | 128 ms | 100 |
Russia
• EU
5/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Russia
VANILLA • EU
5/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.