
US LushPvE Monthly
Europe
2x | Skills | Events | Npc Raids | Quests
5/50
Last checked 2 m ago
Wiped 1 d ago
Lush Custom PvE Maps
Rustopia.gg - EU Main Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 2 m ago
111 / 200 players
Rustopia Mapping
56 days live Wipe halving: 2 days Wipe cycle 7 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 176.118.33.2:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7.2 | |
| 7 | |
| 7 | |
| 6.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 886 Sep 10 · 16:00 UTC Median daily peak 142 (median of daily peaks, not average population)
Observed daily peak
27 full · 0 partial · 4 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Map Wipe - WeeklynBPs Wipe - MonthlynnSkip the Queue • Visit Shop.Rustopia.ggnnJoin our community to get updates, support, giveaways, and more at Discord.gg/RustopiannOur server rules can be found at Rustopia.gg
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 94 | |
| Online | — | 45 | |
| Online | — | 32 | |
| Online | — | 64 | |
| Online | — | 90 | |
| Online | — | 172 | |
| Online | — | 213 | |
| Online | — | 254 | |
| Online | — | 255 | |
| Online | — | 250 | |
| Online | — | 200 | |
| Online | — | 147 | |
| Online | — | 114 | |
| Online | — | 98 | |
| Online | — | 139 | |
| Online | — | 206 | |
| Online | — | 283 | |
| Online | — | 373 | |
| Online | — | 29 | |
| Online | — | 17 | |
| Online | — | 20 | |
| Online | — | 8 | |
| Online | — | 8 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 10 | |
| Online | — | 14 | |
| Online | — | 18 | |
| Online | — | 41 | |
| Online | — | 29 | |
| Online | — | 28 | |
| Online | — | 16 | |
| Online | — | 17 | |
| Online | — | 11 | |
| Online | — | 2 | |
| Online | — | 26 | |
| Online | — | 29 | |
| Online | — | 56 | |
| Online | — | 68 | |
| Online | — | 53 | |
| Online | — | 42 | |
| Online | — | 30 | |
| Online | — | 22 | |
| Online | — | 15 | |
| Online | — | 7 | |
| Online | — | 38 | |
| Online | — | 48 | |
| Online | — | 59 | |
| Online | — | 108 | |
| Online | — | 111 |

Europe
2x | Skills | Events | Npc Raids | Quests
5/50
Last checked 2 m ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
0/200
Last checked 3 m ago
Wiped 1 d ago


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
0/200
Last checked 57 s ago
Wiped 1 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.