Atlas - EU 3x | No BPs | Mondays banner

Atlas - EU 3x | No BPs | Mondays

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 1 m ago

471 / 500 players

3x Modded 56 days live Wipe cycle 5.6 ±1.7 days

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Connect: 195.60.166.23:28010

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  • Be patient — it can take a moment, especially on first launch.
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First seen 07.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
3.2
7
7
7
3.8
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 1263 Sep 21 · 16:16 UTC Median daily peak 540 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeWipeForce wipe05001,0001,500Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

05001,0001,500

Server info

Atlas Rust Servers | Made for the most competitive

Map Wipes: Every Monday
Blueprints Wipes: N/A (does not wipe ever)

Links• discord.gg/atlasrust
• store.atlasrustservers.com

Features
• 3x Gather
• 3x Loot (removed junk)
• Free QoL
• No paid features
• Exclusive Anti-team plugins
• QoL features to assist with the team limit

24 hours discord staff support

Recent history from Chicago

Checked Status Ping Players
Online — 415
Online — 263
Online — 216
Online — 208
Online — 4
Online — 362
Online — 526
Online — 681
Online — 681
Online — 600
Online — 501
Online — 339
Online — 52
Online — 236
Online — 218
Online — 248
Online — 316
Online — 540
Online — 239
Online — 337
Online — 318
Online — 217
Online — 133
Online — 62
Online — 35
Online — 36
Online — 85
Online — 299
Online — 557
Online — 605
Online — 623
Online — 477
Online — 327
Online — 80
Online — 0
Online — 40
Online — 257
Online — 436
Online — 801
Online — 886
Online — 763
Online — 746
Online — 496
Online — 325
Online — 150
Online — 135
Online — 319
Online — 504
Online — 922
Online — 1119

Other 3x servers in United Kingdom (low ping)

3x|Solo/Duo/Trio|Noob Friendly|RNC

1/100

Last checked 4 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

3x GatherMax 38 avg wipe peakVanilla

Procedural Map

81 ms· Chicago

Jitter5.8 ms

GB RUST |

Europe

SOLO ONLY | 3X | TUE SAT

0/100

Last checked 2 m ago

Wiped 2 d ago

3x GatherMax 16 avg wipe peakVanilla

Procedural Map

82 ms· Chicago

Jitter2.9 ms

| 3X | SOLO/DUO/TRIO | JUST WIPED

0/150

Last checked 2 m ago

Wiped 18 h ago

3x GatherMax 32 avg wipe peakVanilla

Procedural Map

87 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.