
US LushPvE Monthly
Europe
2x | Skills | Events | Npc Raids | Quests
3/50
Last checked 3 m ago
Wiped 1 d ago
Lush Custom PvE Maps
Server admin? Sign in with Steam to claim this server.
108 ms · Chicago
Jitter 1 ms
Last checked 4 m ago
3 / 200 players
Custom Map
56 days live Avg ping 110.4 ms Avg jitter 4.2 ms Wipe cycle 1.3 ±1.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 168.100.161.242:28014
First seen 07.08.2026
Last wipe: (5 h ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 7.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 12 Aug 18 Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
57 full · 1 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Frag Mod is a team-based PvP mode with progression in weapons, armour and vehicles.
Three teams of 8 fight for control of a destructable city. Earn XP and $ for playing the objective, getting kills, killstreaks, bounties, vehicle kills, and more! Unlock weapons, armour, vehicles, and explosives to crush your enemies in glorious combat! Progression wipes every 4 rounds, or roughly every hour.
-AimTrain
-Duels
-Skin Wagering
-Combat Arenas
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 1 | |
| Online | 110 ms | 1 | |
| Online | 110 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 114 ms | 1 | |
| Online | 108 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 4 | |
| Online | 109 ms | 8 | |
| Online | 110 ms | 11 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 2 | |
| Online | 108 ms | 2 | |
| Online | 108 ms | 2 | |
| Online | 108 ms | 2 | |
| Online | 116 ms | 5 | |
| Online | 109 ms | 1 | |
| Online | 116 ms | 4 | |
| Online | 116 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 116 ms | 1 | |
| Online | 116 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 110 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 |

Europe
2x | Skills | Events | Npc Raids | Quests
3/50
Last checked 3 m ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
2/200
Last checked 2 m ago
Wiped 1 d ago


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
1/200
Last checked 5 m ago
Wiped 1 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.