EasyRust 2 | No Decay | Monthly
Server admin? Sign in with Steam to claim this server.
191 ms · Chicago
Jitter 0 ms
Last checked 1 m ago
4 / 50 players
Procedural Map
21 days live Avg ping 191.3 ms Avg jitter 9.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 103.62.51.134:49555
First seen 12.09.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 27.5 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 15 Oct 4 · 08:46 UTC Median daily peak 6 (median of daily peaks, not average population)
Observed daily peak
23 full · 0 partial · 0 offline · 8 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 4
Server info
Rust, but for people with lives! We're a casual server with a small & friendly community, come stop by the Discord! (click View Webpage)
Tweaks:
• No decay, but bases that have been inactive for >14 days will be decayed.
• Minicopters spawn on roads.
• Locked Crates hack twice as fast.
• Plants grow 20% faster.
Rules:
** Please join the Discord server for full details on these rules! **
• NO griefing. Raiders must return bases to their owner.
• 1 OFFLINE per day, per group.
• NO fully sealing your Tool Cupboard(s).
• NO toxicity. PvP is allowed, but keep interactions civil.
• Max team size of 5.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 191 ms | 3 | |
| Online | 191 ms | 7 | |
| Online | 191 ms | 12 | |
| Online | 191 ms | 7 | |
| Online | 188 ms | 3 | |
| Online | 191 ms | 6 | |
| Online | 191 ms | 3 | |
| Online | 191 ms | 8 | |
| Online | 191 ms | 7 | |
| Online | 191 ms | 7 | |
| Online | 191 ms | 4 | |
| Online | 188 ms | 5 | |
| Online | 191 ms | 2 | |
| Online | 191 ms | 6 | |
| Online | 191 ms | 1 | |
| Online | 188 ms | 6 | |
| Online | 188 ms | 4 | |
| Online | 188 ms | 6 | |
| Online | 197 ms | 7 | |
| Online | 191 ms | 3 | |
| Online | 191 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 188 ms | 1 | |
| Online | 191 ms | 3 | |
| Online | 191 ms | 3 | |
| Online | 191 ms | 1 | |
| Online | 188 ms | 2 | |
| Online | 188 ms | 1 | |
| Online | 191 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 2 | |
| Online | 191 ms | 2 | |
| Online | 191 ms | 2 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 2 | |
| Online | 191 ms | 2 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 2 | |
| Online | 191 ms | 2 |
Other servers in Australia (low ping)
Outlaw Ridge |
Oceania
Solo / Duo | 50% Upkeep | Map Wipe Thursdays
2/40
Last checked 3 m ago
Wiped 3 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.