[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes banner

[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes

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195 ms · Chicago

Jitter 2.1 ms

Last checked 2 m ago

68 / 150 players

Custom Map

20 days live Avg ping 195.1 ms Avg jitter 6.9 ms Wipe cycle 1.4 ±1 days

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Connect: 51.161.136.220:28010

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 51.161.136.220:28010

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

  1. Launch Rust
  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 12.09.2026

Last wipe: (17 h ago)

Wipe history

Wiped Days since previous
1.4
0.9
1
1.1
0.9
1
0.9
1.1
1.1
1
1
0.9
0.9
1.6
3
4.5
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 255 Sep 14 · 03:41 UTC Median daily peak 148.5 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipeWipe0100200300Sep 12Oct 3

22 full · 0 partial · 0 offline · 9 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0100200300

Server info

THIS SERVER IS IN BETA!
ANY GLITCHES OR BUGS PLEASE REPORT IN OUR DISCORD!
www.rusticated.us/discord

Ping history from Chicago

202.5ms193.4msSep 12Oct 3

Jitter history

20.3ms0.3msSep 12Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 195 ms 66
Online 192 ms 76
Online 195 ms 51
Online 192 ms 48
Online 195 ms 62
Online 195 ms 39
Online 195 ms 25
Online 195 ms 64
Online 192 ms 70
Online 195 ms 69
Online 195 ms 70
Online 195 ms 77
Online 195 ms 71
Online 192 ms 74
Online 192 ms 61
Online 195 ms 70
Online 192 ms 52
Online 195 ms 32
Online 195 ms 26
Online 195 ms 2
Online 192 ms 148
Online 195 ms 117
Online 195 ms 107
Online 195 ms 250
Online 195 ms 205
Online 192 ms 156
Online 192 ms 96
Online 199 ms 96
Online 195 ms 67
Online 198 ms 66
Online 195 ms 71
Online 198 ms 105
Online 195 ms 177
Online 195 ms 164
Online 192 ms 158
Online 192 ms 133
Online 240 ms 116
Online 192 ms 82
Online 195 ms 53
Online 195 ms 45
Online 195 ms 61
Online 192 ms 56
Online 195 ms 115
Online 195 ms 143
Online 192 ms 140
Online 195 ms 121
Online 195 ms 97
Online 195 ms 72
Online 195 ms 48
Online 195 ms 53

Other servers in Australia (low ping)

4/40

Last checked 46 s ago

Wiped 1 d ago

26% elapsed74% left

Next wipe in 5 days

2x GatherMax 36 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter0 ms

Server (PVE)

4/75

Last checked 1 m ago

Wiped 12 h ago

4 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter0 ms

3/20

Last checked 4 m ago

Wiped 1 d ago

2 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter1.4 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.