

[LATAM] LUNARUST X2
South America
| 23/10 Wipe
12/100
Last checked 1 m ago
Wiped 14 h ago
FPS+ LunaRust.com
Modded 2x | All Biomas | MAPWIPE 22.10 RUSTERZ.COM Server admin? Sign in with Steam to claim this server.
140 ms · Chicago
Last checked 1 m ago
6 / 369 players
2x 41 days live Avg ping 142.7 ms Avg jitter 3.4 ms Wipe cycle 3.8 ±1.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 131.221.32.76:28015
First seen 12.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 2.9 | |
| 4.1 | |
| 3 | |
| 4 | |
| 3 | |
| 4 | |
| 7 | |
| 3 | |
| 4 | |
| 0.9 | |
| 6.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 8 Oct 13 · 18:31 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
All monumentos & biomas, materiales & recursos 2x
MAPWIPE Lunes & Jueves, BLUEPRINTS MENSUALES.
NEXT MAPWIPE Lunes 26, Octubre
Skins para armas & objetos. Vendedor ambulante, tienda de drones
Helicópteros, globos, Tugboat, estaciones de trenes con enlace interior & exterior
+Minicopter con box, efectos & asientos extras
+Recicladoras en todos los monumentos
Airfield Event, ArmoredTrain, Space,
Anti noob raid de 24 h, bypass, sin límites de team
Hardware & hosting dedicado - qalith.com
Solicita mods, plugins o funciones extras en discord.qalith.com
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 140 ms | 4 | |
| Online | 140 ms | 2 | |
| Online | 145 ms | 3 | |
| Online | 145 ms | 5 | |
| Online | 144 ms | 4 | |
| Online | 145 ms | 1 | |
| Online | 145 ms | 2 | |
| Online | 150 ms | 1 | |
| Online | 141 ms | 1 | |
| Online | 145 ms | 1 | |
| Online | 140 ms | 1 | |
| Online | 145 ms | 1 | |
| Online | 145 ms | 1 | |
| Online | 139 ms | 2 | |
| Online | 145 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 139 ms | 3 | |
| Online | 147 ms | 1 | |
| Online | 145 ms | 1 | |
| Online | 145 ms | 2 | |
| Online | 145 ms | 4 | |
| Online | 140 ms | 2 | |
| Online | 144 ms | 2 | |
| Online | 145 ms | 1 | |
| Online | 146 ms | 4 | |
| Online | 145 ms | 2 | |
| Online | 139 ms | 1 | |
| Online | 140 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 145 ms | 1 | |
| Online | 145 ms | 1 | |
| Online | 139 ms | 2 | |
| Online | 145 ms | 2 | |
| Online | 141 ms | 1 | |
| Online | 146 ms | 1 | |
| Online | 144 ms | 1 | |
| Online | 141 ms | 1 | |
| Online | 145 ms | 1 | |
| Online | 145 ms | 1 | |
| Online | 145 ms | 1 | |
| Online | 146 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 147 ms | 0 | |
| Online | 140 ms | 0 | |
| Online | 140 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 145 ms | 1 |


South America
| 23/10 Wipe
12/100
Last checked 1 m ago
Wiped 14 h ago
FPS+ LunaRust.com

South America
Solo/Duo | 23/10 Wipe
5/100
Last checked 32 s ago
Wiped 14 h ago
FPS+ LatamGS.com

South America
X2 Solo/Duo/Trio | 23/10 Wipe
64/100
Last checked 1 m ago
Wiped 14 h ago
FPS+ LatamGS.com
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.